Author Topic: New Rotation (Will continue to work on)  (Read 38439 times)

runt9

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New Rotation (Will continue to work on)
« on: August 31, 2008, 05:12:56 PM »
Here's what I've done so far. This will hopefully be up on the pub tonight. I didn't do too many changes, and I marked the changes I did make, and I have comments below:

set nobs_map1 "exec weapons_normal.cfg gametype sd map mp_carentan"
set nobs_map2 "exec weapons_normal.cfg gametype ctfb map mp_breakout"
set nobs_map3 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map4 "exec weapons_normal.cfg gametype ctf map mp_trainstation"
set nobs_map5 "exec weapons_normal.cfg gametype sd map mp_toujane"

1***set nobs_map6 "exec weapons_rifles_only.cfg gametype tdm map mp_coalminev2"
set nobs_map7 "exec weapons_normal.cfg gametype sd map mp_matmata"
set nobs_map8 "exec weapons_bash.cfg gametype dm map 5ronin_aim"
2***set nobs_map9 "exec weapons_normal.cfg gametype ons map mp_rhine"
set nobs_map10 "exec weapons_normal.cfg gametype ctf map mp_railyard"

set nobs_map11 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
3***set nobs_map12 "exec weapons_normal.cfg gametype ctf map mp_remagen2"
set nobs_map13 "exec weapons_normal.cfg gametype sd map mp_harbor"
set nobs_map14 "exec weapons_normal.cfg gametype ctfb map mp_toujane"
set nobs_map15 "exec weapons_normal.cfg gametype esd map mp_farmhouse"

4***set nobs_map16 "exec weapons_rifles_only.cfg gametype sd map mp_bridge2"
set nobs_map17 "exec weapons_rifles_only.cfg gametype ctf map mp_leningrad"
set nobs_map18 "exec weapons_nonades.cfg gametype tdm map mp_decoy"
5***set nobs_map19 "exec weapons_rifles_only.cfg gametype sd map mp_matmata"
set nobs_map20 "exec weapons_rifles_only.cfg gametype sd map mp_montargis_v2"

6***set nobs_map21 "exec weapons_rifles_only.cfg gametype ctf map mp_downtown"
set nobs_map22 "exec weapons_normal.cfg gametype ctfb map mp_dawnville"
set nobs_map23 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map24 "exec weapons_normal.cfg gametype ctfb map mp_trainstation"
set nobs_map25 "exec weapons_normal.cfg gametype sd map mp_valence_v2"

7***set nobs_map26 "exec weapons_sniper_only.cfg gametype sd map mp_burgundy"
8***set nobs_map27 "exec weapons_rifles_only.cfg gametype ctf map mp_farmhouse"
set nobs_map28 "exec weapons_normal.cfg gametype sd map mp_railyard"
set nobs_map29 "exec weapons_normal.cfg gametype tdm map mp_toujane"
9***set nobs_map30 "exec weapons_sniper_only.cfg gametype dm map mp_carentan"

set nobs_map31 "exec weapons_normal.cfg gametype esd map mp_dawnville"
10***set nobs_map32 "exec weapons_sniper_only.cfg gametype sd map mp_montargis_v2"
set nobs_map33 "exec weapons_normal.cfg gametype sd map mp_trainstation"
set nobs_map34 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map35 "exec weapons_normal.cfg gametype ctf map mp_valence_v2"

set nobs_map36 "exec weapons_normal.cfg gametype sd map mp_breakout"
set nobs_map37 "exec weapons_rifles_only.cfg gametype sd map mp_bridge2"
set nobs_map38 "exec weapons_normal.cfg gametype ctf map mp_carentan"
set nobs_map39 "exec weapons_normal.cfg gametype ctfb map mp_railyard"
11***set nobs_map40 "exec weapons_normal.cfg gametype hm map mp_toujane"

set nobs_map41 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map42 "exec weapons_nonades.cfg gametype ctf map mp_burgundy"

All in all, 11 changes so far, and as follows:

1*** Coalmine is a great map, and should be a good addition to the server, especially as rifles only.
2*** Onslaught on Wallender... It's a classic.
3*** Here's my own personal touch. I'm a gigantic fan of the old Mohaa maps. Remagen is by far the best one out of the entire series. I've played it before, and it's great with around 10 people. I only put it on here once, but once people play it a few times, I'm sure they'll love it.
4*** Bridge2 at trip's request. I doubt it'll stay, just here to see if it's better than the old Bridge.
5*** Matmata SD is on here multiple times, so I felt like I'd make one of em Rifles only.
6*** Rifles only CTF on Moscow. I personally love this map, I dunno why it isn't in our rotation. It's only in here once (for now) we'll try it and see how it goes.
7*** Just to be different, felt like throwing in a couple sniper only maps, and I figured it'd be fun to do Burgundy as Sniper Only. May or may not stay.
8*** Beltot CTF sucks as all weps, works great for rifles only, hence the change.
9*** Meh, just changed the Ctan DM from rifles to snipers for fun.
10*** Added another Montargis, as it's a fun map and usually sees a good population bump.
11*** Wanted to try out Hitman. It works on Toujane as far as I know. We'll see what it does.

As soon as I get ahold of Smitty or Sounds so I can upload the new maps to the redirect, this rotation will go up.

This will be a work in progress. I'm gonna slowly ween people to new maps, rather than just throwing tons of em on at once. At most, I probably won't add more than 3-4 more new maps. This rotation seems solid to me for now.

runt9

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Re: New Rotation (Will continue to work on)
« Reply #1 on: August 31, 2008, 05:17:50 PM »
Oh more sidenotes:

I took out Townraid, Mirage, Valence HQ, and moved a couple things around as well.

Also, Anti-Tank/Music at round's end mod is sitting on the test server waiting to be put into the right folder (I don't have the permissions) and then smitty can restart the server and we can get that shit tested.

Evilgenius

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Re: New Rotation (Will continue to work on)
« Reply #2 on: August 31, 2008, 06:50:42 PM »
dont forget to mention to smitty about usein new redirect :) you prolly dont know anything bout it yet but i got one set up to use, hopefully it will be alot faster for most.

good work btw

go here to get an idea how fast you will download maps from it

http://www.just-different.info/speedtest/
« Last Edit: August 31, 2008, 07:03:27 PM by Evilgenius »

+ trip

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Re: New Rotation (Will continue to work on)
« Reply #3 on: August 31, 2008, 07:04:32 PM »
Here's what I've done so far. This will hopefully be up on the pub tonight. I didn't do too many changes, and I marked the changes I did make, and I have comments below:


All in all, 11 changes so far, and as follows:

1*** Coalmine is a great map, and should be a good addition to the server, especially as rifles only.  Yes Sir!  Great map indeed for rifles
2*** Onslaught on Wallender... It's a classic. Wallender is a great map.
3*** Here's my own personal touch. I'm a gigantic fan of the old Mohaa maps. Remagen is by far the best one out of the entire series. I've played it before, and it's great with around 10 people. I only put it on here once, but once people play it a few times, I'm sure they'll love it. MOHAA was good times.  "MOHAA Pavlov" and "MOHAA Stalingrad"(rifles only) are kick ass MOHAA maps too.
4*** Bridge2 at trip's request. I doubt it'll stay, just here to see if it's better than the old Bridge. Thanks and it is better as you and others will see. (Just look at the features) :)  :o
5*** Matmata SD is on here multiple times, so I felt like I'd make one of em Rifles only. Matmata is best for CTF CTFB imo  Rifles only is good for a change.
6*** Rifles only CTF on Moscow. I personally love this map, I dunno why it isn't in our rotation. It's only in here once (for now) we'll try it and see how it goes.
7*** Just to be different, felt like throwing in a couple sniper only maps, and I figured it'd be fun to do Burgundy as Sniper Only. May or may not stay. I listed some custom snipe only maps somewhere in forums to add instead if you want.
8*** Beltot CTF sucks as all weps, works great for rifles only, hence the change. Glad you took my suggestion on this one.(rifles only)
9*** Meh, just changed the Ctan DM from rifles to snipers for fun. (lets do pistols only lol )
10*** Added another Montargis, as it's a fun map and usually sees a good population bump. N/C (could be a snipe or rifle only map too)
11*** Wanted to try out Hitman. It works on Toujane as far as I know. We'll see what it does. not sure what hitman is

As soon as I get ahold of Smitty or Sounds so I can upload the new maps to the redirect, this rotation will go up.

This will be a work in progress. I'm gonna slowly ween people to new maps, rather than just throwing tons of em on at once. At most, I probably won't add more than 3-4 more new maps. This rotation seems solid to me for now.
Comments in yellow above were posted by me fyi

I'm glad that a couple new custom maps are being added to rotation.
Thanks for adding "Coalmine" and "Bridge 2" for now.  :)
Valence SD = drops population.  Valence is better for CTF or TDM imo (good for rifles only too)  If "The Army" can make Valence LiB it should be fun.

I always said that Mirage SD sux.  It is best for CTF.  Might be good for TDM too.

Your rotation has the following:

21 maps = ESD or SD
14 maps = CTF or CTFB
3  maps = TDM
2  maps = DM
1  map = HM
1  map = ONS

thats alot of SD and ESD!

I see that a few more new custom maps will be added later(a few at a time) That's good news.
 
+  trip

runt9

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Re: New Rotation (Will continue to work on)
« Reply #4 on: August 31, 2008, 07:57:18 PM »
Anti-tank mod has been tested, and works like a charm. As long as you hit someone above the knees, they're dead, no 2 ways about it. I shot people in the thighs mutliple times and they died.

The music mod, while we didn't get to test it as i screwed up repackaging the iwd, will not go on the server. Because I edited the "allies win" "axis win" stuff, it'd play the music at the end of each and every SD round, instead of just the match, thus making you wait a whole minute between rounds... no.

The anti-tank mod will be added to the server tonight!

I'm also going to work on getting things moved over to the new redirect as well as getting the new rotation up and running tonight!

Evilgenius

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Re: New Rotation (Will continue to work on)
« Reply #5 on: August 31, 2008, 08:06:43 PM »
anti tank so far A+++++++++

Drewda

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Re: New Rotation (Will continue to work on)
« Reply #6 on: August 31, 2008, 10:37:01 PM »
hell yeah, new maps and the sniper only mode  ;D

Evilgenius

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Re: New Rotation (Will continue to work on)
« Reply #7 on: August 31, 2008, 11:22:54 PM »

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Re: New Rotation (Will continue to work on)
« Reply #8 on: August 31, 2008, 11:38:27 PM »
thank you guys for taking the time to do this.  anti-tank works awesome, evil's redirect is super fast and the old mohaa maps are a nice change. 

runt9

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Re: New Rotation (Will continue to work on)
« Reply #9 on: August 31, 2008, 11:53:48 PM »
Good to hear people like the new shit. I'm gonna just be doing some random stuff in my spare time, from messing with weapons to checking out new maps. We'll spice the pub up a little bit more later :)

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Re: New Rotation (Will continue to work on)
« Reply #10 on: September 01, 2008, 11:11:35 AM »
sweet, GJ to you runt!!!!

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Re: New Rotation (Will continue to work on)
« Reply #11 on: September 01, 2008, 12:18:03 PM »
Anti-tank mod has been tested, and works like a charm. As long as you hit someone above the knees, they're dead, no 2 ways about it. I shot people in the thighs mutliple times and they died.

The music mod, while we didn't get to test it as i screwed up repackaging the iwd, will not go on the server. Because I edited the "allies win" "axis win" stuff, it'd play the music at the end of each and every SD round, instead of just the match, thus making you wait a whole minute between rounds... no.

The anti-tank mod will be added to the server tonight!

I'm also going to work on getting things moved over to the new redirect as well as getting the new rotation up and running tonight!


I havnt had time to play it yet, maybe tonight, but it all sounds good.

About the end of round music, just edit the axis/allies win and add 10-20 secs of music on there, not to much, not to little. It will allow people longer time to view the scoreboard and get pumped for the next round.

I was thinking " killing in the name of" by rage against the machine while typing this :)
A story. A man fires a rifle for many years. and he goes to war. And afterwards he comes home, and he sees that whatever else he may do with his life - build a house, love a woman, change his son's diaper - he will always remain a jarhead. And all the jarheads killing and dying, they will always be me. We are still in the desert.

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runt9

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Re: New Rotation (Will continue to work on)
« Reply #12 on: September 01, 2008, 02:01:51 PM »
Yeah, I might go back and just do a couple short clips, since it affects SD too, but I probably won't mess with mods for a while, seeing as everyone just downloaded the new A2.iwd, and I don't wanna force everyone to redownload.

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Re: New Rotation (Will continue to work on)
« Reply #13 on: September 01, 2008, 03:51:00 PM »
from what i saw, and played was a F=Great rotation!!!! woooot again GJ

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Re: New Rotation (Will continue to work on)
« Reply #14 on: September 01, 2008, 08:28:53 PM »
i just skimmed through this post, but runt did you add the new maps into a single iwd pack like we've done before? you would have had to talk to sounds or smitty or i to find out how