Author Topic: Cod2 Map Rotation 2010  (Read 4143 times)

+ trip

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Cod2 Map Rotation 2010
« on: January 03, 2010, 09:47:54 PM »
 // Map Rotation


set sv_mapRotation "gametype sd map mp_carentan"
//set nobsnextexec ""
//set nobsisexec ""
set nobs_map1 "exec weapons_normal.cfg gametype sd map mp_carentan"
set nobs_map2 "exec weapons_normal.cfg gametype ctfb map mp_toujane"
set nobs_map3 "exec weapons_normal.cfg gametype tdm map mp_farmhouse"
set nobs_map4 "exec weapons_rifles_only.cfg gametype sd map mp_bridge" //rifles only
set nobs_map5 "exec weapons_normal.cfg gametype ctf map mp_trainstation"
set nobs_map6 "exec weapons_bash.cfg gametype dm map 5ronin_aim" //bash only
set nobs_map7 "exec weapons_normal.cfg gametype sd map mp_matmata"
set nobs_map8 "exec weapons_rifles_only.cfg gametype dm map mp_carentan"
set nobs_map9 "exec weapons_shotty_rifles_only.cfg gametype ctfb map mp_townraid"//Rifles and SHOTTY ONLY
set nobs_map10 "exec weapons_normal.cfg gametype tdm map mp_sabes_du_mot_beta"
set nobs_map11 "exec weapons_normal.cfg gametype sd map mp_burgundy"
set nobs_map12 "exec weapons_normal.cfg gametype ctfb map mp_decoy"
set nobs_map13 "exec weapons_normal.cfg gametype tdm map mp_toujane"
set nobs_map14 "exec weapons_normal.cfg gametype esd map mp_dawnville"
set nobs_map15 "exec weapons_normal.cfg gametype ctfb map mp_carentan"
set nobs_map16 "exec weapons_rifles_only.cfg gametype tdm map mp_coalminev2" //rifles only
set nobs_map17 "exec weapons_normal.cfg gametype ctf map mp_railyard"
set nobs_map18 "exec weapons_normal.cfg gametype dm map mp_leningrad"
set nobs_map19 "exec weapons_normal.cfg gametype sd map mp_downtown"
set nobs_map20 "exec weapons_normal.cfg gametype tdm map mp_chameleon_night"
set nobs_map21 "exec weapons_normal.cfg gametype ctfb map mp_dawnville"
set nobs_map22 "exec weapons_rifles_only.cfg gametype sd map mp_bridge" //rifles only
set nobs_map23 "exec weapons_normal.cfg gametype dm map mp_carentan"
set nobs_map24 "exec weapons_shotty_rifles_only.cfg gametype ctfb map mp_townraid"//Rifles and SHOTTY ONLY
set nobs_map25 "exec weapons_normal.cfg gametype esd map mp_dawnville"
set nobs_map26 "exec weapons_normal.cfg gametype ctfb map mp_matmata"
set nobs_map27 "exec weapons_normal.cfg gametype sd map mp_trainstation"
set nobs_map28 "exec weapons_normal.cfg gametype ctfb map mp_breakout"
set nobs_map29 "exec weapons_bash.cfg gametype dm map 5ronin_aim" //bash only
set nobs_map30 "exec weapons_normal.cfg gametype ctfb map mp_le_crew"
set nobs_map31 "exec weapons_normal.cfg gametype sd map mp_toujane"
set nobs_map32 "exec weapons_normal.cfg gametype ctf map mp_trainstation"
set nobs_map33 "exec weapons_rifles_only.cfg gametype sd map mp_bridge" //rifles only
set nobs_map34 "exec weapons_normal.cfg gametype tdm map mp_decoy"
set nobs_map35 "exec weapons_normal.cfg gametype sd map mp_rhine"
set nobs_map36 "exec weapons_rifles_only.cfg gametype dm map mp_carentan"
set nobs_map37 "exec weapons_normal.cfg gametype ctfb map mp_downtown"
set nobs_map38 "exec weapons_normal.cfg gametype esd map mp_dawnville"
set nobs_map39 "exec weapons_normal.cfg gametype ctf map mp_rhine"
set nobs_map40 "exec weapons_rifles_only.cfg gametype dm map mp_coalminev2" //rifles only
set nobs_map41 "exec weapons_normal.cfg gametype ctfb map mp_farmhouse"
set nobs_map42 "exec weapons_normal.cfg gametype sd map mp_toujane"
set nobs_map43 "exec weapons_rifles_only.cfg gametype tdm map mp_carentan" //rifles only
set nobs_map44 "exec weapons_normal.cfg gametype sd map mp_burgundy"
set nobs_map45 "exec weapons_shotty_rifles_only.cfg gametype ctfb map mp_townraid"//Rifles and SHOTTY ONLY
set nobs_map46 "exec weapons_rifles_only.cfg gametype dm map mp_matmata" //rifles only
set nobs_map47 "exec weapons_normal.cfg gametype ctfb map mp_sabes_du_mot_beta"
set nobs_map48 "exec weapons_rifles_only.cfg gametype sd map mp_leningrad" //rifles only
set nobs_map49 "exec weapons_normal.cfg gametype tdm map mp_chameleon_night"
set nobs_map50 "exec weapons_normal.cfg gametype ctfb map mp_railyard"
set nobs_map51 "exec weapons_normal.cfg gametype sd map mp_breakout"
set nobs_map52 "exec weapons_normal.cfg gametype ctfb map mp_le_crew"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------
CTF = (10 flags)----[30 min]
CTFB = (7 flags)----[30 min]
DM = (75 score limit)----[25 min]
TDM = (400 score limit)----[25 min]
SD = (7 score limit)----[2 min rounds]
ESD = (7 score limit)----[2 min rounds]
-------------------------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Here is the # of times each game type is in the above rotation fyi:
-----------------------
SD  = 14  \
               17 total
ESD = 3   /
-----------------------
CTF = 4     \
                  19 total
CTFB = 15  /
-----------------------
DM = 8    \
                16 total
TDM = 8  /
------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Here is the list of CUSTOM maps in this rotation as well as the number of times each is listed in rotation:
-----------------------------
bridge = 3
5ronin (bash map) = 2
townraid = 3
Sabes du Mot = 2
Coalmine (Dm and TDM) = 2
Chameleon night (TDM) = 2
Le Crew (CTFB) = 2
-----------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Here is the list of STOCK maps in this rotation as well as the number of times each is listed in rotation:
-----------------------------
Carentan = 6
Toujane = 4
Farmhouse (beltot) = 2
Train Station (Caen) = 3
Matmata = 3
Burgundy = 2
Decoy (Egypt) = 2
Dawnville = 4
Railyard (Stalingrad) = 2
Breakout = 2
Rhine (Wallender) = 2
Leningrad = 2
Downtown = 2
-----------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

There are 7 differant Custom maps in rotation and 13 differant stock maps in rotation.

There are 13 rifles only maps as well in the above rotation.(that's 25% or 1/4 of rotation) should be enough.

2 min SD will stay since everyone likes it and population is good.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other Game Settings Suggestions:

- Spawn time = 5 seconds max

- Headshot mod

- Blood mod

- Limit grenades to 1 (no nade fest)

- NO smoke grenades (smoke = more lag)

- Add music after game ends (optional)

- Primary and Secondary weapons

- On Rifles Only maps make pistol the secondary weapon (optional)

- Player and Weapon skins (optional)

- Server title suggestion:    !Rifles All Weps Stock Custom

- If you need links to the custom maps let me know.  I got them.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
« Last Edit: January 04, 2010, 02:35:35 PM by + trip »

werth

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Re: Cod2 Map Rotation 2010
« Reply #1 on: January 04, 2010, 11:40:05 AM »
*sigh*



+ trip

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Re: Cod2 Map Rotation 2010
« Reply #2 on: January 19, 2010, 09:43:22 PM »
What a great rotation!

I agree because it is well balanced... :)

Why has this rotation not been put up yet?

i don't know....

They must be busy or something

yup must be

Well they should put it up soon hopefully..... :P

I sure hope so...

 ;D

Baim

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Re: Cod2 Map Rotation 2010
« Reply #3 on: January 23, 2010, 10:06:23 PM »
lol ... atleast you are tryin...

+ trip

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Re: Cod2 Map Rotation 2010
« Reply #4 on: February 01, 2010, 03:44:04 PM »
the time has come...

PLEASE put this rotation up......it is so long overdue.....

there goes another month... ::)

if this rotation don't make people happy i will give it up....

At Least give it a shot and put it up and see what happens.....

It is 2010 now right?

BTW thanks for all the feedback everyone  :)

+ trip

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Re: Cod2 Map Rotation 2010
« Reply #5 on: March 01, 2010, 08:25:00 PM »
FAIL

vonDuTch

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