Author Topic: New Rotation (Will continue to work on)  (Read 38951 times)

runt9

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Re: New Rotation (Will continue to work on)
« Reply #30 on: September 07, 2008, 02:29:54 AM »
As promised, Bridge2 is gone. One instance replaced with Coalmine TDM RO, the other with Remagen TDM AW.

Knott

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Re: New Rotation (Will continue to work on)
« Reply #31 on: September 07, 2008, 02:35:22 AM »
no offense to your rotation but there was like 4 maps in a row ctf, ctfb... thats boring... also custom maps suck, should be 3 stock maps to every custom

i think we should remove the player skins for awhile to get the size of the a2.iwd down.

Yah the skins are actually a pain because you connect to other servers and the colors of the players are default and it gets kinda hard to adjust, imo...


runt9

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Re: New Rotation (Will continue to work on)
« Reply #32 on: September 07, 2008, 03:05:02 AM »
Yeah, I realized that while I was playing it. There's another place where I have like 3 SD in a row. I will fix that, just dunno when.

And custom maps don't suck. Some people think they do, some people enjoy them. Once I get the final 3-4 more custom maps into the rotation, it'll probably be a lot longer rotation, so I can have more stock maps to balance out the customs. I don't know if I'll make it into a pattern of 3-1, but it'll be pretty even. It's fine for now, though.

The skins don't really add much to the game, IMO, anyways. I think it's better to just revert em back to stock. It'll save us some space in A2.iwd once more goodies get thrown in there.

danglez

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Re: New Rotation (Will continue to work on)
« Reply #33 on: September 07, 2008, 10:37:50 AM »
BTW there were many pub players who liked bridge 2, and some people came in to see what it was but the map was over....we had about 5v5 in it, during the day which is pretty solid, then it dropped after....

werth

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Re: New Rotation (Will continue to work on)
« Reply #34 on: September 07, 2008, 06:02:04 PM »
bridge 2 was fun, dont see why we cant keep both... bridge 2 might be better for ctf or another gametype, bridge1 we'll stick with rifles SD... classic



danglez

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Re: New Rotation (Will continue to work on)
« Reply #35 on: September 07, 2008, 09:20:36 PM »
ya try ctf maybe, they really arent teh same map, #2 is totally different..

+ trip

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Re: New Rotation (Will continue to work on)
« Reply #36 on: September 08, 2008, 12:00:11 AM »
bridge 2 was fun, dont see why we cant keep both... bridge 2 might be better for ctf or another gametype, bridge1 we'll stick with rifles SD... classic


Sad to hear that some of you want bridge2 gone.  It is better imo because it has more features.  It has better flag positions than the current bridge map (fact).  So lets try it as CTF like werth says too.  :)  It would be a good map for TDM also.

The player skins don't matter to me that much....but don't see the reason to get rid of them.

What do you think about these maps?
Versus_Wars_Zone (final)
http://callofduty.filefront.com/file/Versus_Wars_Zone;88535

Bergstein_2
http://callofduty.filefront.com/file/Bergstein_2;57920

Salerno_Beachhead_Italy
http://callofduty.filefront.com/file/Salerno_Beachhead_Italy;76382
++If you can get this one to work it would be great but sounds stated along time ago that it won't work with mod.  It's a sweet map!  At the link it gives some info on how to make it work.

That is all.

+  trip :)

werth

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Re: New Rotation (Will continue to work on)
« Reply #37 on: September 08, 2008, 08:51:11 AM »
first two look ok, if im not mistaken smitty and i tried the third a way while back and decided no... but we can do it if you want



Sounds

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Re: New Rotation (Will continue to work on)
« Reply #38 on: September 08, 2008, 09:11:40 AM »
Salerno no...Won't work.

Quote from: smitty1258
i was expecting more white sauce i guess

+ trip

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Re: New Rotation (Will continue to work on)
« Reply #39 on: September 08, 2008, 02:21:02 PM »
Salerno no...Won't work.
Why won't salerno work sounds? (just wondering why)

Here is the info cut and pasted from site about the Salerno map:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Also for server admins:
you may want to increase the sd round time, due to the size
of the map.
And maybe limit some weapons and nades.

Mod compatibility:

A common error i was mailed about is ?the model_index: overflow? error.
this error is caused by too much different models loaded by the server.
For example a mod that adds extra models like all rifles, popping helmets and other effects
can cause cod2 to reach its limit of loaded models. Salerno has due to its size a lot of different models.
A solution is to dissable some of the effects that add extra models and try to run it again.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 

Hope this helps :)
Sure would be great if it could work with the server.

first two look ok, if im not mistaken smitty and i tried the third a way while back and decided no... but we can do it if you want

I think that Versus_Wars_Zone (final) would be a great one to add.  The other map "Bergstein 2" would be great too for a change and might be good for sniping or rifles.  :)
Did you get the "?the model_index: overflow? error" when tring to get it to work as stated above? (just wondering why you couldn't get it to work)

+  trip

runt9

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Re: New Rotation (Will continue to work on)
« Reply #40 on: September 08, 2008, 05:10:05 PM »
Bridge 2 has small little bugs, especially the inability to climb some walls. Next time I modify the rotation, I may put it back on as a CTF map. For now, it's gone, though.

We won't modify the mod just to put salerno on. It's not good enough of a map for it.

The other two maps are ehh.... Although I might put Bergstein on. We'll see about what maps get put on the server next time. The current rotation will stay in place for now.

Sounds

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Re: New Rotation (Will continue to work on)
« Reply #41 on: September 08, 2008, 05:54:33 PM »
Salerno no...Won't work.
Why won't salerno work sounds? (just wondering why)

Cause I said it won't. (too many models)

Quote from: smitty1258
i was expecting more white sauce i guess

Baim

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Re: New Rotation (Will continue to work on)
« Reply #42 on: September 12, 2008, 09:57:49 AM »
good work guys, keep it going !

#Madmik3

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Re: New Rotation (Will continue to work on)
« Reply #43 on: September 12, 2008, 11:45:28 AM »
good work guys, keep it going !
Baim stopped hiding under the rock!!

+ trip

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Re: New Rotation (Will continue to work on)
« Reply #44 on: September 13, 2008, 07:42:48 PM »
Has the rotation been updated yet?  When you make the new rotation please post it here.  Please put bridge2 as CTF or TDM.(who cares about one wall you can't jump over...it does not effect game.)

Versus War Zone (final) = would be a good map for change and good for almost any gametype.

Sconseville = this one looks great!  :) (supports:TDM DM CTF SD HQ)
http://callofduty.filefront.com/file/Sconseville;81985
(check out the screen shots posted at link)

+  trip