Author Topic: Make your own rotation!(Everyone peek inside) Updated  (Read 42269 times)

werth

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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #105 on: March 14, 2008, 03:08:53 PM »
execweapons
exec weapons

odd, fixed it
theres a ton of them :P it seems to be with rifshot and ppshot



Baim

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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #106 on: March 14, 2008, 07:58:35 PM »
Personal opinion ....

this is really not the timing for testing ... and all that crap
NoBS CoD2 is running empty day by day and that cause of the shitty rotation and stuff
If we keep going like this we'll just have to shut down the server cause nobody will be in it anymore !

smitty you of all should know best, don't put new rotations up ... start by an used one and change it daily (adding/removing maps, changing gametypes etc)

If the server goes down you will know EXACTLY where the problem is cause you only did 1 change a day !

the previous rotation sucked big time, and the current sucks even more .. lemme guess whats gonna be the next ? no maps at all ?


Put a simple rotation up with default maps only .... add slowly custom maps on it ... how hard can it be ?
it's not like we got 300 different maps, we ain't even using lots of custom maps (max 4 on previous and current rotation)

TheArmy

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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #107 on: March 14, 2008, 08:14:05 PM »
smitty im happy to help if u dont wanna deal with this bs cause i know u prolly have a lot of other crap on your plate.  i just need you to show me how to do the stuff

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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #108 on: March 14, 2008, 10:01:54 PM »
we have a map making program, in the lounge title says " whos good with excel"

and the very first post of this thread has the how to manually make it.  I dont have hours to spend making the perfect rotation, Im just trying to get armys maps up like he asked.

Like I said, it took me 30 seconds to make this rotation using the rotation maker, and it shows.......

If someone took there time with it, it would be great.
A story. A man fires a rifle for many years. and he goes to war. And afterwards he comes home, and he sees that whatever else he may do with his life - build a house, love a woman, change his son's diaper - he will always remain a jarhead. And all the jarheads killing and dying, they will always be me. We are still in the desert.

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KU@TO

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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #109 on: March 14, 2008, 11:32:07 PM »
problem in new rotation.  playing bridge esd, the team closest to the bridge has to plant instead of defend. 

for those wanting to use my file: the rotations created by my program are completely random.  you can go in and edit them real easy.  i can add some logic so for certain maps it only randomizes specific game types.  i might have time to do that this weekend.
« Last Edit: March 14, 2008, 11:36:01 PM by KU@TO »

werth

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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #110 on: March 15, 2008, 08:14:40 PM »
set nobs_map1 "exec weapons_normal.cfg gametype sd map mp_carentan"
set nobs_map2 "exec weapons_normal.cfg gametype ctfb map mp_breakout"
set nobs_map3 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map4 "exec weapons_normal.cfg gametype sd map mp_toujane"
set nobs_map5 "exec weapons_rifshot.cfg gametype ctfb map mp_townraid"
set nobs_map6 "exec weapons_normal.cfg gametype sd map mp_trainstation"
set nobs_map7 "exec weapons_normal.cfg gametype sd map mp_anzio"
set nobs_map8 "exec weapons_bash.cfg gametype dm map mp_nobstower"
set nobs_map9 "exec weapons_normal.cfg gametype ctf map mp_railyard"
set nobs_map10 "exec weapons_normal.cfg gametype hq map mp_valence"
set nobs_map11 "exec weapons_normal.cfg gametype sd map mp_harbor"
set nobs_map12 "exec weapons_normal.cfg gametype ctfb map mp_matmata"
set nobs_map13 "exec weapons_normal.cfg gametype esd map mp_farmhouse"
set nobs_map14 "exec weapons_rifles_only.cfg gametype sd map mp_leningrad"
set nobs_map15 "exec weapons_normal.cfg gametype lib map mp_tripoli_lib"
set nobs_map16 "exec weapons_normal.cfg gametype ctf map mp_carentan"
set nobs_map17 "exec weapons_nonades.cfg gametype tdm map mp_decoy"
set nobs_map18 "exec weapons_normal.cfg gametype sd map mp_valence"
set nobs_map19 "exec weapons_normal.cfg gametype ctf map mp_toujane"
set nobs_map20 "exec weapons_normal.cfg gametype sd map mp_mirage_night"
set nobs_map21 "exec weapons_normal.cfg gametype esd map mp_dawnville"
set nobs_map22 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map23 "exec weapons_normal.cfg gametype ctfb map mp_trainstation"
set nobs_map24 "exec weapons_normal.cfg gametype sd map mp_downtown"
set nobs_map25 "exec weapons_pistols_only.cfg gametype dm map mp_toybox2"         --fun mod dont know how?
set nobs_map26 "exec weapons_rifles_only.cfg gametype sd map mp_burgundy"
set nobs_map27 "exec weapons_normal.cfg gametype ctf map mp_farmhouse"
set nobs_map28 "exec weapons_normal.cfg gametype sd map mp_devils_den_beta2"
set nobs_map29 "exec weapons_rifles_only.cfg gametype dm map mp_carentan"
set nobs_map30 "exec weapons_normal.cfg gametype hq map mp_valence"
set nobs_map31 "exec weapons_normal.cfg gametype sd map mp_railyard"
set nobs_map32 "exec weapons_bash.cfg gametype dm map 5ronin_aim"
set nobs_map33 "exec weapons_normal.cfg gametype sd map mp_warsaw"
set nobs_map34 "exec weapons_normal.cfg gametype ctfb map mp_toujane"
set nobs_map35 "exec weapons_normal.cfg gametype sd map mp_carentan_ville"
set nobs_map36 "exec weapons_normal.cfg gametype bt map mp_rhine"
set nobs_map37 "exec weapons_normal.cfg gametype sd map mp_matmata"


some changes to make. just my two cents.. think it works fairly well
« Last Edit: March 15, 2008, 09:07:25 PM by werth »



werth

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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #111 on: March 17, 2008, 11:01:48 AM »
anzio and warsaw iwd's need to be fixed/taken out asap.. it stalls the server.. other than that the rotation seems to be moving well and server pop is pretty good.. lets hear what u guys think about the rotation

edit: forgot montargis..

as i expand, will add more, checking out bremen.. add 1 brecourt for PIT (again, as theres a larger rotation, 1 out of say 100 happens like once a day so its all good.)
« Last Edit: March 17, 2008, 02:12:24 PM by werth »



werth

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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #112 on: March 18, 2008, 12:47:38 PM »
set nobs_map1 "exec weapons_normal.cfg gametype sd map mp_carentan"
set nobs_map2 "exec weapons_normal.cfg gametype ctfb map mp_breakout"
set nobs_map3 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map4 "exec weapons_normal.cfg gametype sd map mp_toujane"
set nobs_map5 "exec weapons_rifshot.cfg gametype ctfb map mp_townraid"
set nobs_map6 "exec weapons_normal.cfg gametype sd map mp_trainstation"
set nobs_map7 "exec weapons_bash.cfg gametype dm map mp_nobstower_v2"
set nobs_map8 "exec weapons_normal.cfg gametype sd map mp_anzio"
set nobs_map9 "exec weapons_normal.cfg gametype ctf map mp_railyard"
set nobs_map10 "exec weapons_normal.cfg gametype hq map mp_valence"
set nobs_map11 "exec weapons_normal.cfg gametype sd map mp_harbor"
set nobs_map12 "exec weapons_normal.cfg gametype ctfb map mp_matmata"
set nobs_map13 "exec weapons_normal.cfg gametype esd map mp_farmhouse"
set nobs_map14 "exec weapons_rifles_only.cfg gametype sd map mp_leningrad"
set nobs_map15 "exec weapons_normal.cfg gametype lib map mp_tripoli_lib"
set nobs_map16 "exec weapons_normal.cfg gametype ctf map mp_carentan"
set nobs_map17 "exec weapons_nonades.cfg gametype tdm map mp_decoy"
set nobs_map18 "exec weapons_normal.cfg gametype sd map mp_valence"
set nobs_map19 "exec weapons_normal.cfg gametype ctf map mp_toujane"
set nobs_map20 "exec weapons_normal.cfg gametype sd map mp_mirage_night"
set nobs_map21 "exec weapons_normal.cfg gametype esd map mp_dawnville"
set nobs_map22 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map23 "exec weapons_normal.cfg gametype ctfb map mp_trainstation"
set nobs_map24 "exec weapons_normal.cfg gametype sd map mp_downtown"
set nobs_map25 "exec weapons_pistols_only.cfg gametype dm map mp_toybox2"
set nobs_map26 "exec weapons_rifles_only.cfg gametype sd map mp_burgundy"
set nobs_map27 "exec weapons_normal.cfg gametype ctf map mp_farmhouse"
set nobs_map28 "exec weapons_normal.cfg gametype sd map mp_devils_den_beta2"
set nobs_map29 "exec weapons_rifles_only.cfg gametype dm map mp_carentan"
set nobs_map30 "exec weapons_normal.cfg gametype hq map mp_valence"
set nobs_map31 "exec weapons_normal.cfg gametype sd map mp_railyard"
set nobs_map32 "exec weapons_bash.cfg gametype dm map 5ronin_aim"
set nobs_map33 "exec weapons_normal.cfg gametype sd map mp_warsaw"
set nobs_map34 "exec weapons_normal.cfg gametype ctfb map mp_toujane"
set nobs_map35 "exec weapons_normal.cfg gametype sd map mp_carentan_ville"
set nobs_map36 "exec weapons_normal.cfg gametype bt map mp_rhine"
set nobs_map37 "exec weapons_normal.cfg gametype sd map mp_matmata"
set nobs_map38 "exec weapons_normal.cfg gametype ctf map mtl_bremen"
set nobs_map39 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map40 "exec weapons_normal.cfg gametype lib map mp_powcamp_lib"
set nobs_map41 "exec weapons_sniper_pistol_only.cfg gametype tdm map mp_brecourt"
set nobs_map42 "exec weapons_normal.cfg gametype sd map mp_trainstation"
set nobs_map43 "exec weapons_normal.cfg gametype ctfb map mp_carentan"
set nobs_map44 "exec weapons_normal.cfg gametype esd map mp_valence"
set nobs_map45 "exec weapons_bash.cfg gametype dm map mp_nobstower_v2"
set nobs_map46 "exec weapons_normal.cfg gametype sd map mp_toujane"
set nobs_map47 "exec weapons_normal.cfg gametype ctf map mp_tigertown_lib"
set nobs_map48 "exec weapons_rifles_only.cfg gametype sd map mp_montargis_v2"
set nobs_map49 "exec weapons_normal.cfg gametype sd map mp_farmhouse"
set nobs_map50 "exec weapons_normal.cfg gametype ctfb map mp_railyard"
set nobs_map51 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map52 "exec weapons_normal.cfg gametype sd map mp_dawnville"
set nobs_map53 "exec weapons_normal.cfg gametype ctf map mp_valence"
set nobs_map54 "exec weapons_normal.cfg gametype esd map mp_burgundy"

set nobs_map1 "exec weapons_normal.cfg gametype sd map mp_carentan"
set nobs_map2 "exec weapons_normal.cfg gametype ctfb map mp_breakout"
set nobs_map3 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map4 "exec weapons_normal.cfg gametype sd map mp_toujane"
set nobs_map5 "exec weapons_rifshot.cfg gametype ctfb map mp_townraid"
set nobs_map6 "exec weapons_normal.cfg gametype sd map mp_trainstation"
set nobs_map7 "exec weapons_bash.cfg gametype dm map mp_nobstower_v2"
set nobs_map8 "exec weapons_normal.cfg gametype sd map mp_anzio"
set nobs_map9 "exec weapons_normal.cfg gametype ctf map mp_railyard"
set nobs_map10 "exec weapons_normal.cfg gametype hq map mp_valence"
set nobs_map11 "exec weapons_normal.cfg gametype sd map mp_harbor"
set nobs_map12 "exec weapons_normal.cfg gametype ctfb map mp_matmata"
set nobs_map13 "exec weapons_normal.cfg gametype esd map mp_farmhouse"
set nobs_map14 "exec weapons_rifles_only.cfg gametype sd map mp_leningrad"
set nobs_map15 "exec weapons_normal.cfg gametype lib map mp_tripoli_lib"
set nobs_map16 "exec weapons_normal.cfg gametype ctf map mp_carentan"
set nobs_map17 "exec weapons_nonades.cfg gametype tdm map mp_decoy"
set nobs_map18 "exec weapons_normal.cfg gametype sd map mp_valence"
set nobs_map19 "exec weapons_normal.cfg gametype ctf map mp_toujane"
set nobs_map20 "exec weapons_normal.cfg gametype sd map mp_mirage_night"
set nobs_map21 "exec weapons_normal.cfg gametype esd map mp_dawnville"
set nobs_map22 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map23 "exec weapons_normal.cfg gametype ctfb map mp_trainstation"
set nobs_map24 "exec weapons_normal.cfg gametype sd map mp_downtown"
set nobs_map25 "exec weapons_pistols_only.cfg gametype dm map mp_toybox2"
set nobs_map26 "exec weapons_rifles_only.cfg gametype sd map mp_burgundy"
set nobs_map27 "exec weapons_normal.cfg gametype ctf map mp_farmhouse"
set nobs_map28 "exec weapons_normal.cfg gametype sd map mp_devils_den_beta2"
set nobs_map29 "exec weapons_rifles_only.cfg gametype dm map mp_carentan"
set nobs_map30 "exec weapons_normal.cfg gametype hq map mp_valence"
set nobs_map31 "exec weapons_normal.cfg gametype sd map mp_railyard"
set nobs_map32 "exec weapons_bash.cfg gametype dm map 5ronin_aim"
set nobs_map33 "exec weapons_normal.cfg gametype sd map mp_warsaw"
set nobs_map34 "exec weapons_normal.cfg gametype ctfb map mp_toujane"
set nobs_map35 "exec weapons_normal.cfg gametype sd map mp_carentan_ville"
set nobs_map36 "exec weapons_normal.cfg gametype bt map mp_rhine"
set nobs_map37 "exec weapons_normal.cfg gametype sd map mp_matmata"
set nobs_map38 "exec weapons_normal.cfg gametype ctf map mtl_bremen"
set nobs_map39 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map40 "exec weapons_normal.cfg gametype lib map mp_powcamp_lib"
set nobs_map41 "exec weapons_sniper_pistol_only.cfg gametype tdm map mp_brecourt"
set nobs_map42 "exec weapons_normal.cfg gametype sd map mp_trainstation"
set nobs_map43 "exec weapons_normal.cfg gametype ctfb map mp_carentan"
set nobs_map44 "exec weapons_normal.cfg gametype esd map mp_valence"
set nobs_map45 "exec weapons_bash.cfg gametype dm map mp_nobstower_v2"
set nobs_map46 "exec weapons_normal.cfg gametype sd map mp_toujane"
set nobs_map47 "exec weapons_normal.cfg gametype ctf map mp_tigertown_lib"
set nobs_map48 "exec weapons_rifles_only.cfg gametype sd map mp_montargis_v2"
set nobs_map49 "exec weapons_normal.cfg gametype sd map mp_farmhouse"
set nobs_map50 "exec weapons_normal.cfg gametype ctfb map mp_railyard"
set nobs_map51 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map52 "exec weapons_normal.cfg gametype sd map mp_dawnville"
set nobs_map53 "exec weapons_normal.cfg gametype ctf map mp_valence"
set nobs_map54 "exec weapons_normal.cfg gametype esd map mp_burgundy"

set nobs_map1 "exec weapons_normal.cfg gametype sd map mp_carentan"
set nobs_map2 "exec weapons_normal.cfg gametype ctfb map mp_breakout"
set nobs_map3 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map4 "exec weapons_normal.cfg gametype sd map mp_toujane"
set nobs_map5 "exec weapons_rifshot.cfg gametype ctfb map mp_townraid"
set nobs_map6 "exec weapons_normal.cfg gametype sd map mp_trainstation"
set nobs_map7 "exec weapons_bash.cfg gametype dm map mp_nobstower_v2"
set nobs_map8 "exec weapons_normal.cfg gametype sd map mp_anzio"
set nobs_map9 "exec weapons_normal.cfg gametype ctf map mp_railyard"
set nobs_map10 "exec weapons_normal.cfg gametype hq map mp_valence"
set nobs_map11 "exec weapons_normal.cfg gametype sd map mp_harbor"
set nobs_map12 "exec weapons_normal.cfg gametype ctfb map mp_matmata"
set nobs_map13 "exec weapons_normal.cfg gametype esd map mp_farmhouse"
set nobs_map14 "exec weapons_rifles_only.cfg gametype sd map mp_leningrad"
set nobs_map15 "exec weapons_normal.cfg gametype lib map mp_tripoli_lib"
set nobs_map16 "exec weapons_normal.cfg gametype ctf map mp_carentan"
set nobs_map17 "exec weapons_nonades.cfg gametype tdm map mp_decoy"
set nobs_map18 "exec weapons_normal.cfg gametype sd map mp_valence"
set nobs_map19 "exec weapons_normal.cfg gametype ctf map mp_toujane"
set nobs_map20 "exec weapons_normal.cfg gametype sd map mp_mirage_night"
set nobs_map21 "exec weapons_normal.cfg gametype esd map mp_dawnville"
set nobs_map22 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map23 "exec weapons_normal.cfg gametype ctfb map mp_trainstation"
set nobs_map24 "exec weapons_normal.cfg gametype sd map mp_downtown"
set nobs_map25 "exec weapons_pistols_only.cfg gametype dm map mp_toybox2"
set nobs_map26 "exec weapons_rifles_only.cfg gametype sd map mp_burgundy"
set nobs_map27 "exec weapons_normal.cfg gametype ctf map mp_farmhouse"
set nobs_map28 "exec weapons_normal.cfg gametype sd map mp_devils_den_beta2"
set nobs_map29 "exec weapons_rifles_only.cfg gametype dm map mp_carentan"
set nobs_map30 "exec weapons_normal.cfg gametype hq map mp_valence"
set nobs_map31 "exec weapons_normal.cfg gametype sd map mp_railyard"
set nobs_map32 "exec weapons_bash.cfg gametype dm map 5ronin_aim"
set nobs_map33 "exec weapons_normal.cfg gametype sd map mp_warsaw"
set nobs_map34 "exec weapons_normal.cfg gametype ctfb map mp_toujane"
set nobs_map35 "exec weapons_normal.cfg gametype sd map mp_carentan_ville"
set nobs_map36 "exec weapons_normal.cfg gametype bt map mp_rhine"
set nobs_map37 "exec weapons_normal.cfg gametype sd map mp_matmata"
set nobs_map38 "exec weapons_normal.cfg gametype ctf map mtl_bremen"
set nobs_map39 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map40 "exec weapons_normal.cfg gametype lib map mp_powcamp_lib"
set nobs_map41 "exec weapons_sniper_pistol_only.cfg gametype tdm map mp_brecourt"
set nobs_map42 "exec weapons_normal.cfg gametype sd map mp_trainstation"
set nobs_map43 "exec weapons_normal.cfg gametype ctfb map mp_carentan"
set nobs_map44 "exec weapons_normal.cfg gametype esd map mp_valence"
set nobs_map45 "exec weapons_bash.cfg gametype dm map mp_nobstower_v2"
set nobs_map46 "exec weapons_normal.cfg gametype sd map mp_toujane"
set nobs_map47 "exec weapons_normal.cfg gametype ctf map mp_tigertown_lib"
set nobs_map48 "exec weapons_rifles_only.cfg gametype sd map mp_montargis_v2"
set nobs_map49 "exec weapons_normal.cfg gametype sd map mp_farmhouse"
set nobs_map50 "exec weapons_normal.cfg gametype ctfb map mp_railyard"
set nobs_map51 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map52 "exec weapons_normal.cfg gametype sd map mp_dawnville"
set nobs_map53 "exec weapons_normal.cfg gametype ctf map mp_valence"
set nobs_map54 "exec weapons_normal.cfg gametype esd map mp_burgundy"

configs
39 normal
8 rifles only
3 bash
1 pistols only
1 sniper pistols only
1 rifles shotty
1 normal no nades

gametypes
24 sd
7 ctfb
7 ctf
5 dm
4 esd
2 tdm
2 hq
2 lib
1 bt

maps
24 custom
16 france
7 africa
6 russia
1 germany

5 mp_valence, valence
4 mp_carentan, carentan
4 mp_toujane, toujane
4 mp_bridge, bridge
3 mp_trainstation, caen
3 mp_railyard, stalingrad
3 mp_farmhouse, beltot
2 mp_matmata, matmata
2 mp_dawnville, st. mere eglise
2 mp_burgundy, burgundy
2 mp_nobstower_v2, nobstower
1 mp_breakout, villers-bocage
1 mp_brecourt, brecourt
1 mp_harbor, rostov
1 mp_leningrad, leningrad
1 mp_downtown, moscow
1 mp_townraid, townraid
1 mp_anzio, anzio
1 mp_tripoli_lib, tripoli
1 mp_decoy, el alamein
1 mp_mirage_night, mirage night
1 mp_toybox2, toybox2
1 mp_devils_den_beta2, devils den
1 5ronin_aim, 5ronin aim
1 mp_warsaw, warsaw
1 mp_carentan_ville, carentan ville
1 mp_rhine, wallender
1 mtl_bremen, bremen
1 mp_powcamp_lib, powcamp
1 mp_tigertown_lib, tigertown
1 mp_montargis_v2, montargis

notes
1) 8, anzio iwd needs fixed (nb54)
2) 33, warsaw iwd needs fixed (nb54)
3) 25, toybox pistols only config needs to be fixed, cant select secondary weapon (also, add funmod to config, unless you can exec funmod another way)
4) 38, bremen iwd needs to be added
5) some tweaks need to be made. an extra matmata, dawnville should be added, as well as general expansion
6) dm needs to be 50 kills, tdm needs to be 15 or 20 minutes, and both ctf and ctfb should be set to 8
« Last Edit: March 20, 2008, 10:43:53 AM by werth »



smitty1258

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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #113 on: March 18, 2008, 12:58:03 PM »
rotation maker added to first post and here
A story. A man fires a rifle for many years. and he goes to war. And afterwards he comes home, and he sees that whatever else he may do with his life - build a house, love a woman, change his son's diaper - he will always remain a jarhead. And all the jarheads killing and dying, they will always be me. We are still in the desert.

Quote from: Baim
not even pentium 1 billion will improve YOUR skills :)
Quote from: Evilgenius
* Evilgenius pulls out his cock to compare

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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #114 on: March 18, 2008, 01:02:18 PM »
When playing toybox pistols only, it doesn't let you go past the secondary weapon menu. (this happened last night)

werth

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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #115 on: March 18, 2008, 01:15:27 PM »
When playing toybox pistols only, it doesn't let you go past the secondary weapon menu. (this happened last night)
added to my notes
i havent played it yet! :( how is it anyway? is it fun? if not ill take it out

feel free to comment on the rotation or my excellent detailed post ;)
« Last Edit: March 18, 2008, 01:21:46 PM by werth »



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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #116 on: March 18, 2008, 02:23:41 PM »
* MadmikeWAFL peeks inside. /me understands nothing. /me leaves

But anyways werth's rotation sounds pwning

werth

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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #117 on: March 18, 2008, 03:33:15 PM »
But anyways werth's rotation sounds pwning
thx :D



KU@TO

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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #118 on: March 18, 2008, 07:45:42 PM »
When playing toybox pistols only, it doesn't let you go past the secondary weapon menu. (this happened last night)
added to my notes
i havent played it yet! :( how is it anyway? is it fun? if not ill take it out

feel free to comment on the rotation or my excellent detailed post ;)

i didn't play it.  everyone got stuck on the secondary weapon select.  you click on the pistol, but it doesn't take you to the game. :( 

i think people will have fun with it, so we should try to make it work.  maybe change the weapon config to 1 pistol??

werth

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Re: Make your own rotation!(Everyone peek inside) Updated
« Reply #119 on: March 19, 2008, 09:32:33 AM »
i dunno configs would have to go to smitty unless he gets off his lazy ass and gives me the shit to do it i said i would