//THE MAP.GSC#include maps\_utility;#include maps\_anim;#using_animtree("generic_human");main(){ maps\_load::main(); maps\MAPNAME_fx::main();}//THE MAPNAME_FX.GSCmain(){ // Rain level._effect["rain_heavy_cloudtype"] = loadfx ("fx/misc/rain_heavy_cloudtype.efx"); level._effect["rain_10"] = loadfx ("fx/misc/rain_heavy.efx"); level._effect["rain_9"] = loadfx ("fx/misc/rain_9.efx"); level._effect["rain_8"] = loadfx ("fx/misc/rain_8.efx"); level._effect["rain_7"] = loadfx ("fx/misc/rain_7.efx"); level._effect["rain_6"] = loadfx ("fx/misc/rain_6.efx"); level._effect["rain_5"] = loadfx ("fx/misc/rain_5.efx"); level._effect["rain_4"] = loadfx ("fx/misc/rain_4.efx"); level._effect["rain_3"] = loadfx ("fx/misc/rain_3.efx"); level._effect["rain_2"] = loadfx ("fx/misc/rain_2.efx"); level._effect["rain_1"] = loadfx ("fx/misc/rain_1.efx"); level._effect["rain_0"] = loadfx ("fx/misc/rain_0.efx"); thread rainControl(); // level specific rain settings. thread playerWeather(); // make the actual rain effect generate around the player}rainControl(){ level.rainLevel = 10; // rain level level._effect["rain_drops"] = level._effect["rain_" + level.rainLevel];}playerWeather(){ player = getent("player","classname"); for (;;) { playfx ( level._effect["rain_drops"], player.origin + (0,0,650), player.origin + (0,0,680) ); if (level.rainLevel >= 8) playfx ( level._effect["rain_heavy_cloudtype"], player.origin + (0,0,650)); wait (0.3); }}
not even pentium 1 billion will improve YOUR skills
* Evilgenius pulls out his cock to compare
i was expecting more white sauce i guess