Author Topic: Weapon Mod?  (Read 1969 times)

runt9

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Weapon Mod?
« on: June 18, 2007, 12:32:11 AM »
I just started playing with the IWD files and i found me all the weapon info. It looks like messing with some numbers and making a new iwd file is no problem at all. So... that means i could EASILY make a weapon mod that could separate our server from the rest! If anyone likes this idea and has some suggestions on clip sizes, rate of fire, damage, etc, let me know and i'll see what i can do.

Sgthaarde

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Weapon Mod?
« Reply #1 on: June 18, 2007, 06:50:43 AM »
Or what about adding rain to Carentan? Like changing everything, just to add this, if i am correct...

Code: [Select]


//THE MAP.GSC
#include maps\_utility;
#include maps\_anim;

#using_animtree("generic_human");


main()
{
maps\_load::main();
maps\MAPNAME_fx::main();
}




//THE MAPNAME_FX.GSC
main()
{
// Rain
level._effect["rain_heavy_cloudtype"] = loadfx ("fx/misc/rain_heavy_cloudtype.efx");
level._effect["rain_10"] = loadfx ("fx/misc/rain_heavy.efx");
level._effect["rain_9"] = loadfx ("fx/misc/rain_9.efx");
level._effect["rain_8"] = loadfx ("fx/misc/rain_8.efx");
level._effect["rain_7"] = loadfx ("fx/misc/rain_7.efx");
level._effect["rain_6"] = loadfx ("fx/misc/rain_6.efx");
level._effect["rain_5"] = loadfx ("fx/misc/rain_5.efx");
level._effect["rain_4"] = loadfx ("fx/misc/rain_4.efx");
level._effect["rain_3"] = loadfx ("fx/misc/rain_3.efx");
level._effect["rain_2"] = loadfx ("fx/misc/rain_2.efx");
level._effect["rain_1"] = loadfx ("fx/misc/rain_1.efx");
level._effect["rain_0"] = loadfx ("fx/misc/rain_0.efx");

thread rainControl(); // level specific rain settings.
thread playerWeather(); // make the actual rain effect generate around the player
}

rainControl()
{
level.rainLevel = 10; // rain level
level._effect["rain_drops"] = level._effect["rain_" + level.rainLevel];
}

playerWeather()
{
player = getent("player","classname");
for (;;)
{
playfx ( level._effect["rain_drops"], player.origin + (0,0,650), player.origin + (0,0,680) );
if (level.rainLevel >= 8)
playfx ( level._effect["rain_heavy_cloudtype"], player.origin + (0,0,650));
wait (0.3);
}
}

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smitty1258

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Weapon Mod?
« Reply #2 on: June 18, 2007, 07:33:56 AM »
hey runt, thanks for the info. Good work trying to help on the server man! We know about editing the weapons, didnt know about rain though, may have to try that sometime :)
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Weapon Mod?
« Reply #3 on: June 18, 2007, 11:33:40 AM »
our mod actually has weapon modifiers in it by default, although we want to keep them as close to stock for now.

i believe rain is only rendered by dx9.

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