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NoBS|Public Lounge => Lounge => Topic started by: smitty1258 on May 29, 2007, 07:34:39 AM

Title: Before you call out, SMOKE HACKER!!!!
Post by: smitty1258 on May 29, 2007, 07:34:39 AM
As I have stated a billion times, catching a smoke hacker is pretty hard. Especially if you are basing that fact from killcam. So as much as ive preached about not doing this, Ive never showed my evidence on how I know this. So id like everyone to read this, and then decide for themselves how they still feel.

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Smoke has always been an uncertain factor in the game with different video cards rendering it in different ways thus changing a player's visibility through it causing unfair advantages and some crazy, match altering shots. Not only this but certain cards have the settings to remove the smoke altogether, a combination of the above with certain commands to alter smoke such as fx_sort have led people to not trust smoke entirely. This being said the community as a whole have managed and progressed including smoke into every tactic used and it became the focal point of both attack and defence tactics.

Quite a few people noticed that they wouldn't see smoke on occasions when everyone else could, players just took this as a random occurrence and thought nothing of it. Personally I experienced this when I was using devmap and went through walls and all the smoke vanished.


http://www.gotfrag.com/cod/story/37281/

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As server admin I'd like to know what are the discrepancies of killcam and of what really happened. OK, I figured out that smoke doesn't replay in killcam but actually shows as it is on server at that moment. Don't have to tell you that it looks like a ch*at when you look at killcam and you see that someone aimed and killed you when the area is totally covered in smoke... but it actually wasn't covered in smoke when it happened.
Second thing I noticed which also looks like a ch*at...on killcam, opposing player is reloading and in the middle of reloading he fires and kills you and then continues to reload where he stoped...

I saw all these things playing with friends who don't ch*at but it's pain in the ass to explain what happened to other players...



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Remember that smoke looks different on different players depending what settings on they have both game and gfx card. (Also if your experienced player you can shoot trough smoke easily just spray on usual spots etc). Tho complete disappearing of smoke sounds odd to me.




There are some really great sources out there about this topic, ESP at IW Nation. Here is a ver good video of what a "smoke hack" should look like, even though this is auto aim.

http://www.youtube.com/watch?v=sfPWTwvVeOw

and a true smoke hack.

http://www.youtube.com/watch?v=SI_wiq0rI5o

If you havnt used it yet, http://www.tweakguides.com/COD2_1.html will tell you how to reduce the amount of smoke you see(fully legal)

So in conclusion, we need to demo supspected smoke hacker, and then host the demo so that everyone else can watch it.
Title: Before you call out, SMOKE HACKER!!!!
Post by: kevlar on May 29, 2007, 09:57:15 AM
should just get smoke off the server all the way man. it will lower many pplls blood presure im sure but will help us out 2 as we dont have 2 spec every douche that kills u
Title: Before you call out, SMOKE HACKER!!!!
Post by: Evilgenius on May 29, 2007, 06:05:43 PM
i personally had a server that would sometimes show smoke and fire then not show smoke or fire all together. I dont know if it has a relavence here or not but it was kinda odd lol. Probably just me mucking up the cfg's lol
Title: Before you call out, SMOKE HACKER!!!!
Post by: falls on May 29, 2007, 09:44:41 PM
well how about we take smoke off its gets old u can tell plp all u want about smoke an the gliches its has....one there still gonna say someone smoke hackin two if its not the same for everyone just take it off. played on alot of server w/out smoek an there just as fun/good if not better than the ones w/smoke.an 2 me smoke really has no affect other than pissin plp off exp when u have a bunch of noobs that just throw it to throw an dont use for a purpose...............

how about this can we use smoke on snd only about the only time u need it
Title: Before you call out, SMOKE HACKER!!!!
Post by: smitty1258 on May 29, 2007, 09:49:02 PM
Quote from: "falls"
well how about we take smoke off its gets old u can tell plp all u want about smoke an the gliches its has....one there still gonna say someone smoke hackin two if its not the same for everyone just take it off. played on alot of server w/out smoek an there just as fun/good if not better than the ones w/smoke.an 2 me smoke really has no affect other than pissin plp off exp when u have a bunch of noobs that just throw it to throw an dont use for a purpose...............

how about this can we use smoke on snd only about the only time u need it


yes sir i think we can, ill work on that this week/weekend.


I agree that we should only have it s&d, or not at all.
Title: Before you call out, SMOKE HACKER!!!!
Post by: Sounds on May 29, 2007, 10:15:30 PM
ya s&d only, maaaybe hq, maybe.
Title: Before you call out, SMOKE HACKER!!!!
Post by: werth on May 30, 2007, 08:55:15 AM
sounds good, yea i think s&d and hq
Title: Before you call out, SMOKE HACKER!!!!
Post by: XSV* on May 30, 2007, 03:28:29 PM
yeah definately, but on tdm on the new winterfall map, you need it or else you get sniped to bits, but thats another point. snd and hq are all we need it for really
Title: Before you call out, SMOKE HACKER!!!!
Post by: Sounds on May 30, 2007, 08:51:11 PM
we can enable for certain gametypes and certain maps actually
Title: Before you call out, SMOKE HACKER!!!!
Post by: smitty1258 on June 06, 2007, 02:34:30 PM
for those that do not know what to look for in a smoke hack, pls go here http://nobsclan.com/forums/viewtopic.php?p=1074#1074

you will see what i mean