No Bullshit Clan

NoBS|Public Lounge => Rigs, Overclockers, Computers, Tech Help => Topic started by: Sounds on May 07, 2007, 07:26:57 PM

Title: Stuff to fix on server
Post by: Sounds on May 07, 2007, 07:26:57 PM
-Ammo clip(red & max ammo)(weaponcontrol.cfg ammo limit)
-Flag indicators(gametypes.cfg)
-nobs admin throw you nade further next time
-WMDs
-Damage from planes crashing, etc
-Line numbers(custom.str)
-Drop weapon on arm hit needs turned off(playercontrol.cfg)
-blood splatter needs turned off(playercontrol.cfg)
-turn off dead body sink
-set tracers lower(ambientfx)(maybe only for s&d?)(ambient.cfg) went from 10 to 5
-spawn time(might have to change in gametypes.cfg has different spawn times for each gametype)
-change/fix teamkill stuff
-turn off all music(miscfeatures.cfg)
-fall damage modifiers if havent been fixed(miscfeatures.cfg)
-Change teamkill to be more like AWE for all gametypes(tk killed 3 times then damage goes to yourself after those 3)
-Get rid of the extreme+ logo in the left hand corner on the main menu.(possibly delete the corresponding iwi file)
-fix smoke kill cam color if possible
-Weapon selection more like AWE + pistol on secondary can actually choose pistol for prim and sec weapon(can change)
-fix xfire/esc weapon loss
-Start of game, nobs nobs server
-Clock color
-S&D Spawning(new joins have trouble joining a team)
-Make the dead bodies disappear faster.
-The stats are sometimes messed up with names going past the bottom.
-smoke/frag grenade loadout
-check regeneration/damage set to 99999 delay
-fix weapon loadout's(still orange, not a big deal)(in main iwd, under weapons/mp, must change all 999's to stock values, have fun with that one)
-add win music for axis/allies to main iwd
Title: Stuff to fix on server
Post by: TheArmy on May 07, 2007, 07:51:00 PM
I don't know if this is possible but instead of having the ranking system restarted after each map it would be cool if the ranking system reflected each players actual stats on the server.  So for example every thousandth kill you go up in rank.  Something like that would be really cool.  I think the ranking system as it is now is pretty lame and in my opinion should just be removed unless we could do what I'm recommending.  What you guys think?
Title: Stuff to fix on server
Post by: smitty1258 on May 07, 2007, 07:52:32 PM
Quote from: "TheArmy"
I don't know if this is possible but instead of having the ranking system restarted after each map it would be cool if the ranking system reflected each players actual stats on the server.  So for example every thousandth kill you go up in rank.  Something like that would be really cool.  I think the ranking system as it is now is pretty lame and in my opinion should just be removed unless we could do what I'm recommending.  What you guys think?


I think that would be awesome! However its not an option in the mod, I think if you posted on the xtreme forums, they are taking personal requests!

http://www.extremecod2.com/
Title: Stuff to fix on server
Post by: smitty1258 on May 08, 2007, 07:06:09 AM
ok

now that the server is up, what else do you need fixed?

Ima work on the map rotation here in a bit.


EDIT:I have a rought map rotation done. One that will at least get us started.


joel,
I cannot get the map rotation to execute on xcomm my parameters for my target was "C:\Program Files\Activision\Call of Duty 2\CoD2MP_s.exe" +set fs_game nobs +set dedicated 2 +exec server.cfg +map_rotate

I know its ganna be a bit diff with xcomm, but i still cant get it to work, and the Rcon is not working either.

See if you cant find out why.

I have updated the rotation cgf in xcomm, but none of that is working.
Title: Stuff to fix on server
Post by: aladouche on May 08, 2007, 11:08:51 AM
army that is a great idea.  i've never seen anything like it... except in BF, but not COD
Title: Stuff to fix on server
Post by: Xecuter2 on May 08, 2007, 07:04:15 PM
Quote from: "TheArmy"
I don't know if this is possible but instead of having the ranking system restarted after each map it would be cool if the ranking system reflected each players actual stats on the server.  So for example every thousandth kill you go up in rank.  Something like that would be really cool.  I think the ranking system as it is now is pretty lame and in my opinion should just be removed unless we could do what I'm recommending.  What you guys think?

I like that idea a lot
Title: Stuff to fix on server
Post by: Anonymous on May 08, 2007, 09:58:20 PM
1) Make the dead bodies disappear faster.
2) The stats at the end of the round only show the top 4 scores. Either have it show everyone's score or only show the names of the top 4. The way it is now the players who don't make top 4 still get listed but they overlap stuff. I suggest to just show the names of the top 4 players in each category and the scores of those players.
Let me know if and when these issues are resolved.
Title: Stuff to fix on server
Post by: Anonymous on May 08, 2007, 10:03:36 PM
guest is army having trouble signing in so let me know
Title: Stuff to fix on server
Post by: Sounds on May 08, 2007, 10:08:46 PM
ya, im not sure what is causing that, but i did notice it.

we also need to fix the dead tags in the tab scoreboard
Title: Stuff to fix on server
Post by: Sounds on May 08, 2007, 10:12:02 PM
smoke/frag grenade loadout
Title: Stuff to fix on server
Post by: TheArmy on May 08, 2007, 11:25:49 PM
I just want to offer my help.  I am available to help with anything regarding the server.  If there is a job that needs to be done let me know.  I'd like to have at least one responsibility so I can feel like I'm actually helping out the server.  Thanks.
Title: Stuff to fix on server
Post by: smitty1258 on May 09, 2007, 09:21:29 PM
pls ppl add what you see needs to be fixed
Title: Stuff to fix on server
Post by: TheArmy on May 10, 2007, 12:47:08 AM
Just something that I noticed.  My fps is significantly worse on this server than it was on ER and my settings have not changed.  I know my computer might not be so great, but I think part of it may have to do with the mod and the amount of effects like dust on smoke we have running.  I also believe that marine was complaining a little about this too.
Title: Stuff to fix on server
Post by: Sounds on May 10, 2007, 04:10:36 AM
Quote from: "TheArmy"
Just something that I noticed.  My fps is significantly worse on this server than it was on ER and my settings have not changed.  I know my computer might not be so great, but I think part of it may have to do with the mod and the amount of effects like dust on smoke we have running.  I also believe that marine was complaining a little about this too.


disabled fire and fog blocks dust is already disabled. see if that helps any.
Title: Stuff to fix on server
Post by: Sounds on May 10, 2007, 02:11:22 PM
bump for tyler
Title: Stuff to fix on server
Post by: TheArmy on May 10, 2007, 07:12:25 PM
already have noticed an enormous improvement in fps.  whatever change was made was great and whoever did it thank you.
Title: Stuff to fix on server
Post by: TheArmy on May 11, 2007, 07:35:35 PM
-Change teamkill to be more like AWE for all gametypes(tk killed 3 times then damage goes to yourself after those 3)

this used to be in playercontrol.cfg:

//***************************************************************************************************
//Friendlyfire
//***************************************************************************************************
// friendly fire
// 0 = disabled (default)
// 1 = enabled
// 2 = enabled, reflect damage
// 3 = enabled, share damage
set scr_friendlyfire "1"





EDIT:

ok in server.cfg there is this:

set scr_friendlyfire "0"

try changing that to the number to go along with the code above for the punishment you want. it should work, and we need to give some better instructions again if it does. this is not exactly wht you want, it will reflect the damage instantly without the 3 kill wait period, but in conversation with Patmansan, this is the closest we can get it with what we have.
Title: Stuff to fix on server
Post by: TheArmy on May 11, 2007, 10:31:05 PM
how about a way so we can see the name of the person talking in team speak in the game
Title: Stuff to fix on server
Post by: Sounds on May 12, 2007, 12:10:35 AM
i THINK we're going to switch to AWE and add stuff from extreme to it. extreme just has too much baggage i think
Title: Stuff to fix on server
Post by: Sounds on May 12, 2007, 12:11:55 AM
Quote from: "TheArmy"
already have noticed an enormous improvement in fps.  whatever change was made was great and whoever did it thank you.


i turned some efx off. like fire, and shit.
Title: Stuff to fix on server
Post by: TheArmy on May 12, 2007, 11:51:44 PM
smitty the following should take care of the custom map download problem.

Okay, as I have mentioned before, the IWD Sum/Mismatch is partially a SYMPTOM of the .csv sound file problem. However, using the Quake 3 filesystem an EXPERIENCED server admin CAN still run 100 custom maps and have EACH map download ONLY as the server loads them (as we were used to in CoD1 and UO).

Here is the problem:

Since the server is causing clients to download EVERY custom map (that contains a .csv file) before the player is joining the server, then that to me suggests that the SERVER is actually referenceing (loading) each custom map's IWD file in on the server and as such causing EVERY custom map's IWD file to be added to the info_string being sent to the players (the string CAUSING the IWD sum/mismatch). This has been verified by me.

When you are running a custom map, you SHOULD only be adding ONE file to the info_string being sent to the players. That extra file should be the one belonging to that map. Sometimes there are cross-references between custom maps when they call for identically-named custom resources such as textures, models, or scripts, but that is truly the mapper's fault and not IWs.

HOWEVER, since EVERY custom map is being 'referenced' (loaded) due to the .csv file in each one, then EVERY custom map is counting against your info_string limit...


worm's 'work-around' solution:
1) COPY (do not REMOVE) the .csv file from each custom map.
2) Combine all the .csv files into ONE IWD file.
3) Name the IWD file such that is comes alphabetically AFTER every custom map on the server.

This will cause the version of the .csv files in the small IWD file to be loaded on the server rather than all the ones from all the different custom maps. This SHOULD prevent you from having to download the custom maps you are not using.

While this will increase your info_string by the ONE .csv IWD file. It will SAVE info_string space if you have more than two custom maps on your server! Rather than sending the info_string for ALL the IWD files of EVERY custom map on the server, you are only sending the currently-loaded custom map's string and the custom .csv IWD string. ALSO, this will make the server work such that players only have to download ONE map at a time (as the server LOADS the map), AND preserves the integrity of the original map IWD file which means the IWD file will be valid across all custom map servers utilizing the same 'unaltered' map IWD file as released from the mapper.

Using this, you can have 100 custom maps on your server, and they will only download AS NEEDED AND you will not run into the IWD sum/mismatch error (assuming the mods you are running are being sparce with info_string space and you dont have too many maps that cross-reference each other).

This STILL needs to be fixed by IW though. The above is intended to be nothing more than a band-aid.

worm
Title: Stuff to fix on server
Post by: smitty1258 on May 13, 2007, 07:07:57 AM
ok well work sometime this week on this, today is mothers day, my wife will prolly get upset if im working on the server today.lol