Author Topic: show me what ya got...  (Read 18361 times)

Sounds

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Re: show me what ya got...
« Reply #30 on: August 13, 2008, 06:51:43 PM »
i took the whole if statements out altogether just to prove your theory's completely wrong. tried it. still no worky

Quote from: smitty1258
i was expecting more white sauce i guess

Evilgenius

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Re: show me what ya got...
« Reply #31 on: August 13, 2008, 07:35:30 PM »
reinstall awe ftw and btw wtf happend to my ice sig -_-

Pitbully

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Re: show me what ya got...
« Reply #32 on: August 13, 2008, 09:47:33 PM »
I would try to pass the argument to the display.  Something like this

self iprintlnbold (&"ANNOUNCER_TOOK_HEADSHOT & level.awe_announcerheadshot & announceSound");

the reason I put announceSound in because some places you have sound = so I assume annouceSound should have an argument associated with it.  Its hard to piece together a program with 1/20th of the code :D

ex sound = "ultrakill"; and it makes the sound "Ultrakill" 

another thing I looked at the call for announcesound so if the arguments are passed correctly you should have a display of headshot 1.5  If not then that is your problem.

Sounds you ass I am not the one actively programming I came on here and had a few guesses within say 10 minutes ask Gohanix.  If you are attempting to be a smart ass it doesnt help the cause.

Never piss off a Pitbully




Dirtone:"hell sometimes when i'm on the pub i just tube to hear the noobs saying they gonna come here and get me banned lmao its fucking funny"

Sounds

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Re: show me what ya got...
« Reply #33 on: August 13, 2008, 10:55:52 PM »
uh it's called a joke. chill

Quote from: smitty1258
i was expecting more white sauce i guess

vonDuTch

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Re: show me what ya got...
« Reply #34 on: August 14, 2008, 05:21:52 AM »
i got it, i got it!

B
U
M
P
S



the answer of 1+2+3= 6









gohanix

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Re: show me what ya got...
« Reply #35 on: August 14, 2008, 09:19:35 AM »
// Announce head shot kill (0 = disabled, 1 = message only, 2 = sound only, 3 = both, default = 0)
// Will be announced to the victim and his killer
set awe_announcer_headshot 3

how do you determine the values??  and can you post the annoucesound function...

gohanix

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Re: show me what ya got...
« Reply #36 on: August 14, 2008, 09:23:33 AM »
i got it, i got it!

B
U
M
P
S



the answer of 1+2+3= 6


1 + 10 + 11 = 110

werth

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Re: show me what ya got...
« Reply #37 on: August 14, 2008, 02:38:31 PM »
i remember seeing a while back. when you got a headshot (i get alot of them ;)) the error message is something like cannot play file: headshot.mp3 or whatever... in the mod,  the actual headshot file was Headshot.mp3... or something like that.
my memory is grainy, but i remember one thing was different than the other



vonDuTch

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Re: show me what ya got...
« Reply #38 on: August 14, 2008, 04:57:22 PM »
see, 1+1=11!!

Cristobal Alamo

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Re: show me what ya got...
« Reply #39 on: August 14, 2008, 09:57:49 PM »
see, 1+1=11!!

wait...im tryin to find the solution...1+10=a*b7/(ab)*(bc)

Sounds

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Re: show me what ya got...
« Reply #40 on: August 15, 2008, 12:10:10 AM »
i remember seeing a while back. when you got a headshot (i get alot of them ;)) the error message is something like cannot play file: headshot.mp3 or whatever... in the mod,  the actual headshot file was Headshot.mp3... or something like that.
my memory is grainy, but i remember one thing was different than the other

headshot,,announcer/Headshot.mp3,1,1,na,,,120,600,announcer,streamed,,,0.7

Quote from: smitty1258
i was expecting more white sauce i guess

+ trip

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Re: show me what ya got...
« Reply #41 on: August 15, 2008, 12:04:43 PM »
if ((level.awe_announcerheadbash == 1) || (level.awe_announcerheadbash == 3))
      {
         self iprintlnbold (&"ANNOUNCER_TOOK_HEADBASH");
         attacker iprintlnbold (&"ANNOUNCER_GAVE_HEADBASH");
      }
   
      if ((level.awe_announcerheadbash == 2) || (level.awe_announcerheadbash == 3))
      {
         self thread announceSound ("headhunter", 1.5);
         attacker thread announceSound ("headhunter", 1.5);
      }
   }
   else
   {
      if ((level.awe_announcerheadshot == 1) || (level.awe_announcerheadshot == 3))
      {
         self iprintlnbold (&"ANNOUNCER_TOOK_HEADSHOT");
         attacker iprintlnbold (&"ANNOUNCER_GAVE_HEADSHOT");
      }
   
      if ((level.awe_announcerheadshot == 2) || (level.awe_announcerheadshot == 3))
      {
         self thread announceSound ("headshot", 1.5);
         attacker thread announceSound ("headshot", 1.5);
      }
   }
}


There is an extra bracket after else that should be removed i think.  And even the lines up.  I think it should look like below. 
Also why is the "i" in the word "iprintlnbold" 
a "L" instead of an "i" ?????

if ((level.awe_announcerheadbash == 1) || (level.awe_announcerheadbash == 3))
      {
         self iprintlnbold (&"ANNOUNCER_TOOK_HEADBASH");
         attacker iprintlnbold (&"ANNOUNCER_GAVE_HEADBASH");
      }
   
      if ((level.awe_announcerheadbash == 2) || (level.awe_announcerheadbash == 3))
      {
         self thread announceSound ("headhunter", 1.5);
         attacker thread announceSound ("headhunter", 1.5);
      }
   
     else if ((level.awe_announcerheadshot == 1) || (level.awe_announcerheadshot == 3))
      {
         self iprintlnbold (&"ANNOUNCER_TOOK_HEADSHOT");
         attacker iprintlnbold (&"ANNOUNCER_GAVE_HEADSHOT");
      }
   
      if ((level.awe_announcerheadshot == 2) || (level.awe_announcerheadshot == 3))
      {
         self thread announceSound ("headshot", 1.5);
         attacker thread announceSound ("headshot", 1.5);
      }
   }
}


Thats my guess for now  :)

+  trip

vonDuTch

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Re: show me what ya got...
« Reply #42 on: August 15, 2008, 12:21:47 PM »
this is not the only thing thats wrong, cause the killingspree begins @ 2 instead of 3, lol

Sounds

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Re: show me what ya got...
« Reply #43 on: August 15, 2008, 03:44:12 PM »
i'm 99% positive nothing is wrong with the code. it just stopped working one day. i think we might need to redo the a2.iwd.

Quote from: smitty1258
i was expecting more white sauce i guess

Evilgenius

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Re: show me what ya got...
« Reply #44 on: August 15, 2008, 11:59:16 PM »
reinstall awe ftw and btw wtf happend to my ice sig -_-


:P