Gaming Chat => Call Of Duty Series => Call Of Duty 2 => Topic started by: smitty1258 on January 01, 2008, 08:51:30 AM
Title: ProJect R3vive COD2!!!
Post by: smitty1258 on January 01, 2008, 08:51:30 AM
Heres the plans:
Complete OVERHAUL of pub1 Finalize pub2 Rifles only server.
These maps will be added to our rotation for pub1, I want 2-3 stock maps, then a custom map, 2-3 stock maps then a custom map etc.. http://www.nobsclan.com/forums/index.php?topic=2166.new#new <------ map list
I will need about 2-4 guys to help me with this project. *Test maps *select weapons per map *make new rotation * combine maps into 25-30mb packages
COD2 is still very much alive, we have just been slacking. Today ill be downloading all these maps to the server, and putting them in a temp pub, waiting for some ppl to help.
Whos up for the job?
Title: Re: ProJect R3vive COD2!!!
Post by: smitty1258 on January 01, 2008, 09:54:12 AM
all maps have been uploaded to the server, Id like to start testing around 12 noon EST
Title: Re: ProJect R3vive COD2!!!
Post by: smitty1258 on January 02, 2008, 02:51:08 PM
we tested all the maps, they will be good hits
Title: Re: ProJect R3vive COD2!!!
Post by: kevlar on January 16, 2008, 08:21:20 PM
yea me and falls just started talking about this (guess it may help 2 read furoms from time 2 time) we will help just xfire us hoe
Title: Re: ProJect R3vive COD2!!!
Post by: smitty1258 on January 17, 2008, 02:45:44 PM
ok, i did everything bit make a map rotation.
everything is on the server, the redirect, is grouped into packs, and all maps are tested with proper exec name in the mapping section along with game types.
now the ball is in your all's court.
Title: Re: ProJect R3vive COD2!!!
Post by: pcgamer on January 22, 2008, 02:55:33 PM
I didn't see any difference... its same old ctfb bullshit all over the place
I can help if you want me to
Title: Re: ProJect R3vive COD2!!!
Post by: werth on January 22, 2008, 03:03:28 PM
yea when is this gettin implemented
Title: Re: ProJect R3vive COD2!!!
Post by: pcgamer on January 22, 2008, 08:42:44 PM
Here are some things we need to "fix" in the cod2 server:
a) The overall gameplay can easily be enhanced by removing the option for secondary weapons. b) Remove shotguns and limit the number of spray guns. I know shotguns are underpowered but they are still abused by noobs. There are so many fucking noobs that just sit in corners with shotguns and stay there the whole god damn map. c) Limit the number of spray guns. Its ridiculous watching a team full of Thompsons shooting randomly in air and getting headshots. d) Less rounds in an SD match. 5 should be good. If there is a fair team balance then the map will stay on longer and if the teams are unbalanced the 5 rounds will go by super fast and you don't have to be tortured to spectate a full 10-0 game. e) Less CTF gametypes, these are used too much in the rotation. f) TDM should definitely be added because it keeps the servers going. g) Have a vote before adding a new map, don't just add it to the server after one person tests it and likes it. h) Add HQ!! if it crashes what can we do to fix it? remove the mods that cause it to crash.
Title: Re: ProJect R3vive COD2!!!
Post by: Knott on January 23, 2008, 12:42:33 AM
agreed to evrythign PC said
Title: Re: ProJect R3vive COD2!!!
Post by: werth on January 23, 2008, 09:13:06 AM
Here are some things we need to "fix" in the cod2 server:
a) The overall gameplay can easily be enhanced by removing the option for secondary weapons. b) Remove shotguns and limit the number of spray guns. I know shotguns are underpowered but they are still abused by noobs. There are so many fucking noobs that just sit in corners with shotguns and stay there the whole god damn map. c) Limit the number of spray guns. Its ridiculous watching a team full of Thompsons shooting randomly in air and getting headshots. d) Less rounds in an SD match. 5 should be good. If there is a fair team balance then the map will stay on longer and if the teams are unbalanced the 5 rounds will go by super fast and you don't have to be tortured to spectate a full 10-0 game. e) Less CTF gametypes, these are used too much in the rotation. f) TDM should definitely be added because it keeps the servers going. g) Have a vote before adding a new map, don't just add it to the server after one person tests it and likes it. h) Add HQ!! if it crashes what can we do to fix it? remove the mods that cause it to crash.
a) its alot harder to pwn with only one weapon but hmm yea maybe that could work would be fun b) leave shottys... i find it incredibly easy to kill shotty noobs.. a tommy owns them any day c) i dont see why we would limit tommys... d) i think 8 rounds is fine... maybe 2 minute rounds? (or is it already at 2) e) afaik there are more sd than ctf? i prefer ctf because of the above.. always in action no waiting f) agree g) wont work... we've seen the participation rate in this clan h) WE NEED HQ BACK :(
Title: Re: ProJect R3vive COD2!!!
Post by: Knott on January 23, 2008, 10:33:49 AM
rounds are 3 minutes tdm rules hq rules ctf is ok... id rather see more s&d then ctf but my rotation i made is 10 and 10 i beleive dont think the voting will work, dunno why i agreed wit ya pcgamer hahahah
someone should edit my rotation and make it final...
Title: Re: ProJect R3vive COD2!!!
Post by: werth on January 23, 2008, 11:39:31 AM
hes not saying vote on the maps after each round... hes sayin vote on new maps to be put into the server... right?
Title: Re: ProJect R3vive COD2!!!
Post by: pcgamer on January 23, 2008, 12:27:08 PM
Yeah werth is right about forum voting of maps before adding to the server won't work because not enough people visit the forums.
Title: Re: ProJect R3vive COD2!!!
Post by: Sounds on January 23, 2008, 02:57:50 PM
HQ has NEVER worked with AWE or Extreme. so hq will unfortunately be a no go.
as far as too much ctf whats the difference between ctf and tdm besides in ctf there is an objective. i'd much prefer ctf(b) than tdm. but thats just me.
maps, ya, no one votes.
should decrease round time probably.
maybe limit shotties if we havent already.
tommy owns ur ass no limit
Title: Re: ProJect R3vive COD2!!!
Post by: Knott on January 23, 2008, 03:10:09 PM
ctfb is ok, but when it goes from a ctfb map or s&d map to a deathmatch on leningrad or 5ronin bash, everyone leaves... id say if it were tdm more people would stay in between maps and keep the server populated..
tommies ftw ahahah shotguns ftl, would be nice to have a cap on shottys
Title: Re: ProJect R3vive COD2!!!
Post by: devvil on January 23, 2008, 05:28:14 PM
Ya more TDM maps would be nice, but normal ones. Not only sniping, with abouth 200 kills for normal tdm maps.
If you are going to cap shotty I want one reserved for me :P . Because of my lag I cant almost hit the enemy
Title: Re: ProJect R3vive COD2!!!
Post by: werth on January 23, 2008, 05:35:21 PM
leningrad is just gay.. everyone leaves..
Title: Re: ProJect R3vive COD2!!!
Post by: devvil on January 23, 2008, 06:01:40 PM
leninegrad is the DM map right ?
It sucks because of the weapons, because ppsh is like a portable mg, has an awesome firing rate and a lotta bullets, If I play that map blindfolded, I can still kill at least one person. lollers.....
Title: Re: ProJect R3vive COD2!!!
Post by: Knott on January 23, 2008, 09:05:02 PM
yah leningrad is shotguns/psshes ... uber gayness lol
Title: Re: ProJect R3vive COD2!!!
Post by: ShadowGunner on January 23, 2008, 10:01:35 PM
agreed shotties = gay period
Title: Re: ProJect R3vive COD2!!!
Post by: pcgamer on January 26, 2008, 07:47:14 PM
ProJect R3vive COD2 = FAIL .
Title: Re: ProJect R3vive COD2!!!
Post by: Baim on January 26, 2008, 09:01:20 PM