Poll

Should players be allowed to use Gernade Launcher within the first 15 seconds of a S & D match?

Yes, Allow Gernade Launcher any time
7 (36.8%)
No Gernade Launcher spawn kills
12 (63.2%)

Total Members Voted: 18

Voting closed: February 27, 2008, 05:30:36 PM

Author Topic: COD 4 Gernade Launcher Rules  (Read 7023 times)

Rasparthe

  • General

  • Offline
  • *

  • 1099
  • Karma:
    +0/-0
COD 4 Gernade Launcher Rules
« on: February 20, 2008, 05:30:36 PM »
Well here is the GL launcher poll so that we can at least get clear on what the rule is and avoid having different rules enforced by different admins.  For those unaware of the problem, on open maps (such as Countdown) the Gernade Launcher option allows a player to mass spawn kill by shooting it at the opposing teams starting spot before they can move.

The rule would encompass only Search and Destroy game type and only within the first 15 seconds giving everyone time to move from the spawn area.


Indy

  • Colonel

  • Offline
  • *

  • 553
  • Karma:
    +0/-0
  • Personal Text
    Im Superman Bitch
Re: COD 4 Gernade Launcher Rules
« Reply #1 on: February 20, 2008, 05:32:39 PM »
Yes because they have to have time to aim, change to GL and then fire it, which all takes awhile. Just run a different route :)
Mindfreak> No1 is home so I have to feed myself.
Indy> I don't even feed my dog, I tell him to get good or starve.




I walk around like I got an S on my chest

ICE, perhaps you may like it if you werent 300 lbs and completely adverse to any kind of physical labour. Except masterbation. :)

Rasparthe

  • General

  • Offline
  • *

  • 1099
  • Karma:
    +0/-0
Re: COD 4 Gernade Launcher Rules
« Reply #2 on: February 20, 2008, 05:34:40 PM »
I have voted no, but my opinion is well known.  Indy it doesn't take that long and I have seen as many as 10 people die to a single GL at spawn


devvil

  • Lieutenant

  • Offline
  • *

  • 166
  • Karma:
    +0/-0
Re: COD 4 Gernade Launcher Rules
« Reply #3 on: February 20, 2008, 06:00:12 PM »
Umm, it

Knott

  • Major

  • Offline
  • *

  • 890
  • Karma:
    +0/-0
  • Personal Text
    It's my party hat, I like to party!
Re: COD 4 Gernade Launcher Rules
« Reply #4 on: February 20, 2008, 08:35:15 PM »
i voted yes, its part of the map im sure the developers know about it.. im more worried about air strikes at start of map on spawn and heli


#Madmik3

  • General

  • Offline
  • *
  • UseLess Poster/ Fail

  • 1566
  • Karma:
    +0/-0
Re: COD 4 Gernade Launcher Rules
« Reply #5 on: February 21, 2008, 02:10:43 AM »
No because if you die in 3secs you will wait 4mins and thats not fun

Knott

  • Major

  • Offline
  • *

  • 890
  • Karma:
    +0/-0
  • Personal Text
    It's my party hat, I like to party!
Re: COD 4 Gernade Launcher Rules
« Reply #6 on: February 21, 2008, 12:01:39 PM »
airstrike and heli at spawn is worse than noob tube


devvil

  • Lieutenant

  • Offline
  • *

  • 166
  • Karma:
    +0/-0
Re: COD 4 Gernade Launcher Rules
« Reply #7 on: February 21, 2008, 12:36:48 PM »
All of them should be blocked for 15-30 sec

Gridlocked

  • Lieutenant

  • Offline
  • *

  • 151
  • Karma:
    +0/-0
Re: COD 4 Gernade Launcher Rules
« Reply #8 on: February 21, 2008, 01:24:19 PM »
I have to agree with the AS and Chpoppers being blocked as well -- Some maps you cannot move from spawn. most people respect the rule, and undestand it -- because they dont like having it done to themselves.

I have been victim of not being able to miove and boom GL at spawn wiped 10 of us.

I have also used AS to take out 15 people just after spawn. (as well as had the roles reversed)

This is all part of the game-- but its easily enforced 95% of the non-clan members tell people if they do it (not knowing we have been pushing the rule).

We do get a few that bitch about it. But when you are surronded by people saying -- fruck off, because they dont like.. they tend to fall in line.

Grid

Rasparthe

  • General

  • Offline
  • *

  • 1099
  • Karma:
    +0/-0
Re: COD 4 Gernade Launcher Rules
« Reply #9 on: February 21, 2008, 02:13:53 PM »
One rule at a time.  Airstrike and choppers are not so easily accessible, you can't get an airstrike perk so not everyone can do it, or have multiple people doing the same thing.  They also don't happen every single round so it is less of a nuisance.  IMO the rule should be GL and that is all.


Gridlocked

  • Lieutenant

  • Offline
  • *

  • 151
  • Karma:
    +0/-0
Re: COD 4 Gernade Launcher Rules
« Reply #10 on: February 21, 2008, 02:28:01 PM »
One rule at a time.  Airstrike and choppers are not so easily accessible, you can't get an airstrike perk so not everyone can do it, or have multiple people doing the same thing.  They also don't happen every single round so it is less of a nuisance.  IMO the rule should be GL and that is all.

Yeah...was just saying :)


GL/RPG -- RPG tho less accurate can be used on the "Crash" map to take out just about the whole opposing team

I-C-E

  • General

  • Offline
  • *
  • THERE IS NO SENCE IN MY POSTS!!!! WHY AM I POSTING AGAIN!!!!

  • 1980
  • Karma:
    +0/-0
    • RED EMPIRE
Re: COD 4 Gernade Launcher Rules
« Reply #11 on: February 21, 2008, 03:43:44 PM »
I GIVE A FUCK I WILL STILL USE IT...

devvil

  • Lieutenant

  • Offline
  • *

  • 166
  • Karma:
    +0/-0
Re: COD 4 Gernade Launcher Rules
« Reply #12 on: February 21, 2008, 04:10:12 PM »
I don

Rasparthe

  • General

  • Offline
  • *

  • 1099
  • Karma:
    +0/-0
Re: COD 4 Gernade Launcher Rules
« Reply #13 on: February 21, 2008, 04:10:58 PM »
I GIVE A FUCK I WILL STILL USE IT...

I don't think anyone expected different  ::)
« Last Edit: February 21, 2008, 04:12:44 PM by Rasparthe »


werth

  • NoBS|Member
  • General

  • Offline
  • *

  • 6172
  • Karma:
    +3/-5
  • Personal Text
    fuck WoW!
Re: COD 4 Gernade Launcher Rules
« Reply #14 on: February 21, 2008, 04:13:59 PM »
I GIVE A FUCK I WILL STILL USE IT...

I don't think anyone expected different  ::)
lol yea