Author Topic: Happy Thanksgiving...  (Read 5862 times)

runt9

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Happy Thanksgiving...
« on: November 26, 2008, 07:56:45 PM »
Something to be thankful for... Is NOT UPLOADED YET! But it will be on the server by the end of the night.

set nobs_map1 "exec weapons_normal.cfg gametype sd map mp_carentan"
set nobs_map2 "exec weapons_rifles_only.cfg gametype ctf map mp_toujane"
set nobs_map3 "exec weapons_normal.cfg gametype sd map mp_overgrown"
set nobs_map4 "exec weapons_rifles_only.cfg gametype ctfb map mp_leningrad"
set nobs_map5 "exec weapons_normal.cfg gametype tdm map mp_burgundy"
//
set nobs_map6 "exec weapons_normal.cfg gametype sd map mp_moh_town"
set nobs_map7 "exec weapons_rifles_only.cfg gametype ctf map mp_dawnville"
set nobs_map8 "exec weapons_normal.cfg gametype esd map mp_matmata"
set nobs_map9 "exec weapons_rifles_only.cfg gametype ctfb map mp_bridge2"
set nobs_map10 "exec weapons_normal.cfg gametype tdm map mp_farmhouse"
//
set nobs_map11 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map12 "exec weapons_normal.cfg gametype ctf map mp_overgrown"
set nobs_map13 "exec weapons_rifles_only.cfg gametype esd map mp_carentan"
set nobs_map14 "exec weapons _normal.cfg gametype ctfb map mp_trainstation"
set nobs_map15 "exec weapons_rifles_only.cfg gametype tdm map mp_coalminev2"
//
set nobs_map16 "exec weapons_normal.cfg gametype sd map mp_toujane"
set nobs_map17 "exec weapons_normal.cfg gametype ctf map mp_decoy"
set nobs_map18 "exec weapons_normal.cfg gametype sd map mp_townville"
set nobs_map19 "exec weapons_rifles_only.cfg gametype ctf map mp_matmata"
set nobs_map20 "exec weapons_normal.cfg gametype tdm map mp_carentan"
//
set nobs_map21 "exec weapons_normal.cfg gametype sd map mp_port"
set nobs_map22 "exec weapons_normal.cfg gametype ctfb map mp_dawnville"
set nobs_map23 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map24 "exec weapons_normal.cfg gametype ctf map mp_moh_town"
set nobs_map25 "exec weapons_rifles_only.cfg gametype tdm map mp_leningrad"
//
set nobs_map26 "exec weapons_normal.cfg gametype sd map mp_burgundy"
set nobs_map27 "exec weapons_normal.cfg gametype ctf map mp_bridge2"
set nobs_map28 "exec weapons_rifles_only.cfg gametype esd map mp_trainstation"
set nobs_map29 "exec weapons_normal.cfg gametype ctfb map mp_railyard"
set nobs_map30 "exec weapons_rifles_only.cfg gametype tdm map mp_coalminev2"
//
set nobs_map31 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map32 "exec weapons_normal.cfg gametype ctf map mp_breakout"
set nobs_map33 "exec weapons_rifles_only.cfg gametype sd map mp_townville"
set nobs_map34 "exec weapons_normal.cfg gametype ctfb map mp_carentan"
set nobs_map35 "exec weapons_rifles_only.cfg gametype tdm map mp_toujane"
//
set nobs_map36 "exec weapons_normal.cfg gametype sd map mp_overgrown"
set nobs_map37 "exec weapons_rifles_only.cfg gametype ctf map mp_decoy"
set nobs_map38 "exec weapons_normal.cfg gametype sd map map mp_dawnville"
set nobs_map39 "exec weapons_rifles_only.cfg gametype ctf map mp_moh_town"
set nobs_map40 "exec weapons_normal.cfg gametype tdm map mp_burgundy"
//
set nobs_map41 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map42 "exec weapons_normal.cfg gametype ctf map mp_port"
set nobs_map43 "exec weapons_rifles_only.cfg gametype sd map mp_matmata"
set nobs_map44 "exec weapons_normal.cfg gametype ctf map mp_trainstation"
set nobs_map45 "exec weapons_rifles_only.cfg gametype tdm map mp_bridge2"

I made the ENTIRE rotation from scratch. I started at map 1, and followed a strict pattern... SD/ESD, CTF/CTFB, SD/ESD, CTF/CTFB, TDM... For every block... Also... Stock, Stock, Custom, Stock, Stock, Custom (the original Bridge counts as a stock). For the entire rotation... There is not any place with 2 rifles only maps in a row.

I got rid of the population killers... Moh Stalingrad, Destroyed Village, Remagen, Montargis, Harbor, and Downtown. I added in custom maps that are PROVEN, with some help from Riggsy poo. Overgrown, a CoD 4 conversion... A GREAT map for SD. Moh Town = Stadt from MOHAAS. I've seen it on servers before, and most people love it... Townville, one of the most popular custom maps of all time... mp_port, another one of the more popular custom maps.

This rotation is significantly better and more well organized than the previous one. Once I get the new custom maps merged into a new iwd (or two...), and the population on the server drops down, I'll upload the new rotation.

Happy Thanksgiving.
« Last Edit: November 26, 2008, 07:58:54 PM by runt9 »

Riggs

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Re: Happy Thanksgiving...
« Reply #1 on: November 27, 2008, 05:25:31 AM »
:) i'll help you anytime

werth

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Re: Happy Thanksgiving...
« Reply #2 on: November 27, 2008, 10:06:18 AM »
one thing- change alot of those rifles to rifles_nonades



Evilgenius

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Re: Happy Thanksgiving...
« Reply #3 on: November 27, 2008, 10:16:50 AM »
lets get rid of noobsticks hehehe

vonDuTch

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Re: Happy Thanksgiving...
« Reply #4 on: November 27, 2008, 10:59:03 AM »
and lets get rid off second weapon option

Evilgenius

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Re: Happy Thanksgiving...
« Reply #5 on: November 27, 2008, 11:13:54 AM »
;/ nooooooooooooooooooooooooo you a bad man vonDuTch lol

Riggs

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Re: Happy Thanksgiving...
« Reply #6 on: November 27, 2008, 11:56:31 AM »
FRIENDLY FIRE SET TO OFF NOT REFLECT!!!!!!!!!!!!!!

vonDuTch

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Re: Happy Thanksgiving...
« Reply #7 on: November 27, 2008, 01:10:55 PM »
lol

;/ nooooooooooooooooooooooooo you a bad man vonDuTch lol

NoBS|Thirsty

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Re: Happy Thanksgiving...
« Reply #8 on: November 27, 2008, 04:27:19 PM »
Kill the tommy too. Much a noob weapon just like the shotty......


Evilgenius

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Re: Happy Thanksgiving...
« Reply #9 on: November 27, 2008, 04:28:35 PM »
what, plz the tommy takes uber spray skills, it will never be gone :P

Riggs

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Re: Happy Thanksgiving...
« Reply #10 on: November 28, 2008, 04:30:28 PM »
You can go ahead and remove the 3 grenade start with rifles..

werth

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Re: Happy Thanksgiving...
« Reply #11 on: November 28, 2008, 06:04:57 PM »
You can go ahead and remove the 3 grenade start with rifles..
ya so gay..... and theres WAY too many rifle maps



Baim

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Re: Happy Thanksgiving...
« Reply #12 on: November 29, 2008, 05:17:07 PM »
get rid of all weapons, we'll just run around till we get tired :)

Evilgenius

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Re: Happy Thanksgiving...
« Reply #13 on: November 29, 2008, 06:31:47 PM »
nades only :D

Baim

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Re: Happy Thanksgiving...
« Reply #14 on: December 01, 2008, 12:03:52 PM »
well good you added townville, great map .... used to be on like 1 year ago but somebody took it off