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Tweaked New Rotation .... Upload To The Server?

Yes
No

Author Topic: New Rotation ... Big Mixture Wins!!!  (Read 15110 times)

heartsfan

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New Rotation ... Big Mixture Wins!!!
« on: January 02, 2009, 08:32:05 AM »
Right guys ... Big mixture won (by a very slim margin) - Not many ideas were put forward so I have tweaked the rotation!

I spent a lot of time on this new rotation trying to get a good mixture. There is something for everyone! And I hope you like it.

Upload to server ........... Yes or No?

???

set nobs_map1 "exec weapons_rifles_only.cfg g_gametype sd map mp_bridge"
set nobs_map2 "exec weapons_normal.cfg g_gametype ctfb map mp_carentan"
set nobs_map3 "exec weapons_pistols_only.cfg g_gametype dm map mp_nobstower"
set nobs_map4 "exec weapons_normal.cfg g_gametype tdm map mp_dawnville"
set nobs_map5 "exec weapons_normal.cfg g_gametype esd map mp_trainstation"
//
set nobs_map6 "exec weapons_rifles_only.cfg g_gametype sd map mp_bridge"
set nobs_map7 "exec weapons_normal.cfg g_gametype ctf map mp_farmhouse"
set nobs_map8 "exec weapons_rifles_only.cfg g_gametype lib map mp_matmata_lib"
set nobs_map9 "exec weapons_nonades.cfg g_gametype esd map mp_burgundy"
set nobs_map10 "exec weapons_normal.cfg g_gametype tdm map mp_decoy"
//
set nobs_map11 "exec weapons_rifles_only.cfg g_gametype sd map mp_bridge"
set nobs_map12 "exec weapons_normal.cfg g_gametype ctfb map mp_toujane"
set nobs_map13 "exec weapons_normal.cfg g_gametype sd map mp_matmata"
set nobs_map14 "exec weapons_rifles_only.cfg g_gametype dm map mp_carentan"
set nobs_map15 "exec weapons_ppshshot.cfg g_gametype esd map mp_harbor"
//
set nobs_map16 "exec weapons_rifles_only.cfg g_gametype sd map mp_bridge"
set nobs_map17 "exec weapons_normal.cfg g_gametype ctf map mp_railyard"
set nobs_map18 "exec weapons_rifles_only.cfg g_gametype tdm map mp_downtown"
set nobs_map19 "exec weapons_normal.cfg g_gametype esd map mp_dawnville"
set nobs_map20 "exec weapons_normal.cfg g_gametype lib map mp_powcamp_lib"
//
set nobs_map21 "exec weapons_rifles_only.cfg g_gametype sd map mp_bridge"
set nobs_map22 "exec weapons_normal.cfg g_gametype ctfb map mp_matmata"
set nobs_map23 "exec weapons_normal.cfg g_gametype esd map mp_farmhouse"
set nobs_map24 "exec weapons_rifles_only.cfg g_gametype tdm map mp_coalminev2"
set nobs_map25 "exec weapons_bash_only.cfg g_gametype dm map 5ronin_aim"
//
set nobs_map26 "exec weapons_rifles_only.cfg g_gametype sd map mp_bridge"
set nobs_map27 "exec weapons_rifshot.cfg g_gametype ctf map mp_burgundy"
set nobs_map28 "exec weapons_nonades.cfg g_gametype sd map mp_toujane"
set nobs_map29 "exec weapons_sniper_pistol_only.cfg g_gametype tdm map mp_mp_moh_town"
set nobs_map30 "exec weapons_normal.cfg g_gametype sd map mp_carentan_ville"
//
set nobs_map31 "exec weapons_rifles_only.cfg g_gametype sd map mp_bridge"
set nobs_map32 "exec weapons_normal.cfg g_gametype ctf map mp_mirage_night"
set nobs_map33 "exec weapons_normal.cfg g_gametype lib map mp_tobruk_lib"
set nobs_map34 "exec weapons_ppshshot.cfg g_gametype dm map gob_iced"
set nobs_map35 "exec weapons_normal.cfg g_gametype esd map mp_carentan"
//
set nobs_map36 "exec weapons_rifles_only.cfg g_gametype sd map mp_bridge"
set nobs_map37 "exec weapons_normal.cfg g_gametype ctf map mp_dawnville"
set nobs_map38 "exec weapons_normal.cfg g_gametype sd map mp_railyard"
set nobs_map39 "exec weapons_rifles_only.cfg g_gametype tdm map mp_toujane"
set nobs_map40 "exec weapons_normal.cfg g_gametype sd map mp_downtown"
//
set nobs_map41 "exec weapons_rifles_only.cfg g_gametype sd map mp_bridge"
set nobs_map42 "exec weapons_normal.cfg g_gametype ctf map mp_trainstation"
set nobs_map43 "exec weapons_rifshot.cfg g_gametype tdm map mp_rhine"
set nobs_map44 "exec weapons_normal.cfg g_gametype sd map mp_townville"
set nobs_map45 "exec weapons_normal.cfg g_gametype lib map mp_tripoli_lib"

Sounds

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Re: New Rotation ... Big Mixture Wins!!!
« Reply #1 on: January 02, 2009, 09:55:25 AM »
i voted no because I have been working on bringing some classic custom maps back and have been working on the mod/rotation the last couple days.

Quote from: smitty1258
i was expecting more white sauce i guess

heartsfan

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Re: New Rotation ... Big Mixture Wins!!!
« Reply #2 on: January 02, 2009, 10:12:57 AM »
lol. thanks mate. should be good. coulda left a message in my other rotation thread or let us know what was happening. I asked for ideas in the other thread but no-one was forthcoming .... it seems most members are not interested in CoD2 anymore ... which is a shame for us members that aren't interested in the newer CoDs.

what custom maps cause most of the customs I remember are very poor! lol. and if we start putting loads of custom maps in again (like last year ... well 2007) we could lose a lotta folk in the server again.

Sounds

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Re: New Rotation ... Big Mixture Wins!!!
« Reply #3 on: January 02, 2009, 10:39:18 AM »
liberation maps.

bridge, montargis
townville, townraid, carentan_ville, eindhoven, neuville, 5ronin. and 3 new and interesting maps. if they dont go over well no big deal i'll just take them out of the rotation.

Quote from: smitty1258
i was expecting more white sauce i guess

Sounds

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Re: New Rotation ... Big Mixture Wins!!!
« Reply #4 on: January 02, 2009, 10:46:51 AM »
and just remember who was handling the rotation when we were at our best.....

<-----

Quote from: smitty1258
i was expecting more white sauce i guess

heartsfan

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Re: New Rotation ... Big Mixture Wins!!!
« Reply #5 on: January 02, 2009, 10:47:31 AM »
Oh please not montargis or townraid again!!!!!!!!!!! please please please do not put these in!!!! montargis nearly always empties the server and townraid end up a stalemate.

townville is a really good map .... oops forgot bout that .... al add it. lol

heartsfan

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Re: New Rotation ... Big Mixture Wins!!!
« Reply #6 on: January 02, 2009, 10:48:48 AM »
and just remember who was handling the rotation when we were at our best.....

<-----

Yeah true but then came all those stupid custom maps. lol

Sounds

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Re: New Rotation ... Big Mixture Wins!!!
« Reply #7 on: January 02, 2009, 11:07:53 AM »
those maps have been around forever.

townville is badass! complete mayhem the whole time. lol. and montargis? that's good fun too!

townville and montargis were both picks by me when our population was killer, and it stayed that way while those maps were in. those 2 are only in once each out of like 50 maps tho.

Quote from: smitty1258
i was expecting more white sauce i guess

Baim

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Re: New Rotation ... Big Mixture Wins!!!
« Reply #8 on: January 02, 2009, 11:23:38 AM »
Oh please not montargis or townraid again!!!!!!!!!!! please please please do not put these in!!!! montargis nearly always empties the server and townraid end up a stalemate.

townville is a really good map .... oops forgot bout that .... al add it. lol
those 2 are great maps !

don't foget mirage that army made .. one of the best customs !

werth

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Re: New Rotation ... Big Mixture Wins!!!
« Reply #9 on: January 02, 2009, 11:26:46 AM »
townraid yes, montargis maybe. and the only reason the pop was high when you made the rotation was because it was before cod4 came out you tard. after that 2 constantly full servers dwindled to 1 half full server. then my bomb ass rotation was the shit



Sounds

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Re: New Rotation ... Big Mixture Wins!!!
« Reply #10 on: January 02, 2009, 12:01:15 PM »
townraid yes, montargis maybe. and the only reason the pop was high when you made the rotation was because it was before cod4 came out you tard. after that 2 constantly full servers dwindled to 1 half full server. then my bomb ass rotation was the shit

def not, it started to die before cod4 even came out man. you're rotation was just shit....

Quote from: smitty1258
i was expecting more white sauce i guess

Sounds

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Re: New Rotation ... Big Mixture Wins!!!
« Reply #11 on: January 02, 2009, 12:02:43 PM »
set nobs_map1 "exec weapons_normal.cfg gametype sd map mp_carentan"
set nobs_map2 "exec weapons_normal.cfg gametype ctf map mp_dawnville"
set nobs_map3 "exec weapons_rifles_only.cfg gametype esd map mp_bridge"
set nobs_map4 "exec weapons_normal.cfg gametype ctfb map mp_downtown"
set nobs_map5 "exec weapons_bash_only.cfg gametype dm map 5ronin_aim"
set nobs_map6 "exec weapons_normal.cfg gametype sd map mp_trainstation"
set nobs_map7 "exec weapons_normal.cfg gametype lib map mp_tripoli_lib"
set nobs_map8 "exec weapons_normal.cfg gametype sd map mp_toujane"
set nobs_map9 "exec weapons_normal.cfg gametype ctf map mp_townraid"
set nobs_map10 "exec weapons_normal.cfg gametype sd map mp_matmata"
set nobs_map11 "exec weapons_normal.cfg gametype ctfb map mp_eindhoven"
set nobs_map12 "exec weapons_rifles_only.cfg gametype sd map mp_railyard"
set nobs_map13 "exec weapons_normal.cfg gametype tdm map mp_overgrown"
set nobs_map14 "exec weapons_noscopes_fun.cfg gametype ctf map mp_decoy"
set nobs_map15 "exec weapons_rifles_only.cfg gametype esd map mp_montargis_v2"
set nobs_map16 "exec weapons_normal.cfg gametype ctf map mp_farmhouse"
set nobs_map17 "exec weapons_normal.cfg gametype sd map mp_harbor"
set nobs_map18 "exec weapons_normal.cfg gametype lib map mp_powcamp_lib"
set nobs_map19 "exec weapons_normal.cfg gametype dm map mp_toujane"
set nobs_map20 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map21 "exec weapons_normal.cfg gametype ctfb map mp_carentan"
set nobs_map22 "exec weapons_normal.cfg gametype sd map mp_townville"
set nobs_map23 "exec weapons_normal.cfg gametype ctf map mp_breakout"
set nobs_map24 "exec weapons_normal.cfg gametype sd map mp_eindhoven"
set nobs_map25 "exec weapons_normal.cfg gametype ctf map mp_leningrad"
set nobs_map26 "exec weapons_normal.cfg gametype esd map mp_farmhouse"
set nobs_map27 "exec weapons_bash_only.cfg gametype dm map 5ronin_aim"
set nobs_map28 "exec weapons_normal.cfg gametype sd map mp_burgundy"
set nobs_map29 "exec weapons_normal.cfg gametype ctfb map mp_matmata"
set nobs_map30 "exec weapons_normal.cfg gametype dm map mario_castle"
set nobs_map31 "exec weapons_normal.cfg gametype sd map mp_dawnville"
set nobs_map32 "exec weapons_normal.cfg gametype ctf map mp_toujane"
set nobs_map33 "exec weapons_rifles_only.cfg gametype sd map mp_bridge"
set nobs_map34 "exec weapons_normal.cfg gametype dm map mp_carentan"
set nobs_map35 "exec weapons_normal.cfg gametype sd map mp_leningrad"
set nobs_map36 "exec weapons_normal.cfg gametype ctf map mp_trainstation"
set nobs_map37 "exec weapons_normal.cfg gametype esd map mp_mirage_night"
set nobs_map38 "exec weapons_normal.cfg gametype ctfb map mp_railyard"
set nobs_map39 "exec weapons_normal.cfg gametype sd map mp_rhine"
set nobs_map40 "exec weapons_rifles_only.cfg gametype lib map mp_matmata_lib"

Quote from: smitty1258
i was expecting more white sauce i guess

werth

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Re: New Rotation ... Big Mixture Wins!!!
« Reply #12 on: January 02, 2009, 12:12:06 PM »
set nobs_map4 "exec weapons_normal.cfg gametype ctfb map mp_downtown"
bad, my suggestion rifles-no nades

set nobs_map9 "exec weapons_normal.cfg gametype ctf map mp_townraid"
bad, rifles_shotty

set nobs_map25 "exec weapons_normal.cfg gametype ctf map mp_leningrad"
too much chaos, rifles only is good on that map, no nades

needs 1 more ctf/b toujane



vonDuTch

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Re: New Rotation ... Big Mixture Wins!!!
« Reply #13 on: January 02, 2009, 12:36:11 PM »
cool sounds put it in!!!! uhhhmmm, rotation ;D

Sounds

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Re: New Rotation ... Big Mixture Wins!!!
« Reply #14 on: January 02, 2009, 12:37:33 PM »
ya, i forgot to do rifles for downtown. i think nades should be fine on that one tho. it's pretty big. townraid ya, that was the old config, ill proly roll with that again. leningrad is fun with everything, chaos is fuuun.

toujane, meh. maybe. i think touj is in 3 times already....

Quote from: smitty1258
i was expecting more white sauce i guess